Modification to send_discord_alert function so it can mention users if they're in the server and have their account linked
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@ -103,6 +103,8 @@ def award_achievement(user_id, achievement_id):
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{'$push': {'achievements': achievement_id}}
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{'$push': {'achievements': achievement_id}}
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)
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)
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send_discord_alert(f"🏆 Player {user['username']} has earned the '{achievement['name']}' achievement!", user['username'])
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# Check for classes to unlock
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# Check for classes to unlock
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classes_to_unlock = list(classes_collection.find({'unlock_requirements.achievement': achievement_id}))
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classes_to_unlock = list(classes_collection.find({'unlock_requirements.achievement': achievement_id}))
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for class_doc in classes_to_unlock:
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for class_doc in classes_to_unlock:
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@ -116,7 +118,12 @@ def award_achievement(user_id, achievement_id):
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return False
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return False
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def send_discord_alert(message):
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def send_discord_alert(message, username=None):
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if username:
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user = users_collection.find_one({'username': username})
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if user and 'discord_id' in user:
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message = message.replace(username, f"{username} <@{user['discord_id']}>")
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data = {
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data = {
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"content": message
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"content": message
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}
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}
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@ -968,7 +975,7 @@ def on_disconnect():
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del game_state['players'][player_id]
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del game_state['players'][player_id]
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active_players.discard(username)
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active_players.discard(username)
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socketio.emit('player_disconnected', player_id, to=main_room)
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socketio.emit('player_disconnected', player_id, to=main_room)
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send_discord_alert(f"👋 Player {username} has disconnected!")
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send_discord_alert(f"👋 Player {username} has disconnected!", username)
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print(f"Player {player_id} disconnected")
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print(f"Player {player_id} disconnected")
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active_sockets_collection.delete_one({'_id': player_id})
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active_sockets_collection.delete_one({'_id': player_id})
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@ -1077,7 +1084,7 @@ def on_join(data):
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'serverTime': time.time(),
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'serverTime': time.time(),
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'songDuration': music_player.get_current_song_duration()
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'songDuration': music_player.get_current_song_duration()
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})
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})
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send_discord_alert(f"👋 Player {username} has joined the game!")
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send_discord_alert(f"👋 Player {username} has joined the game!", username)
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print(f"Player {username} (ID: {player_id}) joined the game")
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print(f"Player {username} (ID: {player_id}) joined the game")
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except Exception as e:
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except Exception as e:
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@ -1251,6 +1258,9 @@ def add_experience(player, amount):
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# Generate upgrade options and store them
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# Generate upgrade options and store them
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player_id = next(pid for pid, p in game_state['players'].items() if p == player)
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player_id = next(pid for pid, p in game_state['players'].items() if p == player)
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game_state['player_upgrade_options'][player_id] = get_random_upgrades(3)
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game_state['player_upgrade_options'][player_id] = get_random_upgrades(3)
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if player.level % 5 == 0:
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send_discord_alert(f"🎉 Player {player.name} has reached level {player.level}!", player.name)
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return True
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return True
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return False
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return False
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@ -1914,6 +1924,7 @@ if __name__ == '__main__':
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socketio.run(app, host='0.0.0.0', port=443, ssl_context=ssl_context)
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socketio.run(app, host='0.0.0.0', port=443, ssl_context=ssl_context)
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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logging.info("Server shutting down...")
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logging.info("Server shutting down...")
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send_discord_alert("🚀 Resonance Rumble is shutting down!")
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finally:
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finally:
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# Perform cleanup
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# Perform cleanup
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logging.info("Cleaning up resources...")
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logging.info("Cleaning up resources...")
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