Merge pull request 'Updated to 3.0.1 and refactored a lot' (#1) from 3.0.1-update into master
Reviewed-on: #1
This commit is contained in:
commit
3b961d166a
215
Looplicator/Scripts/main.lua
Normal file
215
Looplicator/Scripts/main.lua
Normal file
@ -0,0 +1,215 @@
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local UtilLib = require("BenUtils")
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local BenUtils = UtilLib.new()
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-- Globals
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LOOPLICATOR_PRE_ID = 0
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LOOPLICATOR_POST_ID = 0
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LOOPLICATOR_MULITPLIER = 2
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LOOPLICATOR_ROUNDS = 10
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LOOPLICATOR_XL_COST = 1
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LOOPLICATOR_ALL_MODS = false
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LOOPLICATOR_NUM_MODS = 3
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-- End Globals
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-- Internal functions
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---@param pre number
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---@param post number
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local function SetLooplicatorHookIds(pre, post)
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ModRef:SetSharedVariable("LooplicatorPreID", pre)
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ModRef:SetSharedVariable("LooplicatorPostID", post)
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end
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local function GetLooplicatorHookIds()
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local pre = ModRef:GetSharedVariable("LooplicatorPreID")
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local post = ModRef:GetSharedVariable("LooplicatorPostID")
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return pre, post
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end
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local function GetIsActive()
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return ModRef:GetSharedVariable("LooplicatorEnabled")
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end
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local function SetIsActive(active)
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ModRef:SetSharedVariable("LooplicatorEnabled", active)
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end
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-- End internal functions
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-- Mod functions
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---@param PlayerName string
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function LooplicatorSettings(PlayerName, ...)
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print("[BenUtil] Got chat command loopset from " .. PlayerName)
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---@class player ACrabPC
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local player = FindFirstOf("CrabPC")
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player:ServerSendChatMessage(BenUtils.StringToFString("Looplicator settings:"))
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player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Enabled: %s", tostring(LOOPLICATOR_POST_ID > 0))))
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player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Num of rounds: %d", LOOPLICATOR_ROUNDS)))
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player:ServerSendChatMessage(BenUtils.StringToFString(string.format("XL cost: %d", LOOPLICATOR_XL_COST)))
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player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Multiply all mods: %s",
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tostring(LOOPLICATOR_ALL_MODS))))
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player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Num of mods to Multiply: %d",
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LOOPLICATOR_NUM_MODS)))
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end
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function looplicator()
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local gamestate = FindFirstOf("CrabGS")
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local player = FindFirstOf("CrabPC")
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local island_num = gamestate.CurrentIsland
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if island_num % (LOOPLICATOR_ROUNDS) == 0.00 then
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gamestate.XLLevel = 1
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player:ServerSendChatMessage(BenUtils.StringToFString("Looplicator Challenge Round"))
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player:ServerSendChatMessage(BenUtils.StringToFString("All Items will double their levels next round"))
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player:ServerSendChatMessage(BenUtils.StringToFString("If you win that is!"))
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end
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-- This checks to see if the last round was divisble by 10
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if island_num ~= 1 and (island_num - 1) % LOOPLICATOR_ROUNDS == 0.00 then
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print("[BenUtils] Triggered Looplicator, doubling levels of all perks")
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local crabs = FindAllOf("CrabPS")
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if crabs then
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if LOOPLICATOR_ALL_MODS then
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---@param v ACrabPS
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for i, v in ipairs(crabs) do
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---@param wmod FCrabWeaponMod
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v.WeaponMods:ForEach(function(index, wmod)
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---@class mod FCrabWeaponMod
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local mod = wmod:get()
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if mod.InventoryInfo.Level ~= 255 then
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if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
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mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
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else
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mod.InventoryInfo.Level = 255
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end
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end
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end)
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---@param wmod FCrabAbilityMod
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v.AbilityMods:ForEach(function(index, wmod)
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---@class mod FCrabAbilityMod
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local mod = wmod:get()
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if mod.InventoryInfo.Level ~= 255 then
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if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
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mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
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else
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mod.InventoryInfo.Level = 255
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end
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end
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end)
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---@param wmod FCrabMeleeMod
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v.MeleeMods:ForEach(function(index, wmod)
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---@class mod FCrabMeleeMod
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local mod = wmod:get()
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if mod.InventoryInfo.Level ~= 255 then
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if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
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mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
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else
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mod.InventoryInfo.Level = 255
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end
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end
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end)
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---@param wmod FCrabPerk
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v.Perks:ForEach(function(index, wmod)
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---@class mod FCrabPerk
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local mod = wmod:get()
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if mod.InventoryInfo.Level ~= 255 then
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if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
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mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
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else
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mod.InventoryInfo.Level = 255
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end
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end
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end)
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end
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else
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---@type table
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for i, v in ipairs(crabs) do
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local mods = {}
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print(string.format("Crab with ID: %s", v.PlayerNamePrivate:ToString()))
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---@param wmod FCrabWeaponMod
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v.WeaponMods:ForEach(function(index, wmod)
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---@class mod FCrabWeaponMod
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local mod = wmod:get()
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table.insert(mods, mod)
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end)
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---@param wmod FCrabAbilityMod
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v.AbilityMods:ForEach(function(index, wmod)
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---@class mod FCrabAbilityMod
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local mod = wmod:get()
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table.insert(mods, mod)
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end)
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---@param wmod FCrabMeleeMod
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v.MeleeMods:ForEach(function(index, wmod)
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---@class mod FCrabMeleeMod
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local mod = wmod:get()
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table.insert(mods, mod)
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end)
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---@param wmod FCrabPerk
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v.Perks:ForEach(function(index, wmod)
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---@class mod FCrabPerk
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local mod = wmod:get()
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table.insert(mods, mod)
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end)
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-- Shuffle the mods table so the mods are more random
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BenUtils.ShuffleInPlace(mods)
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---@type table
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local to_upgrade = {}
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for index, mod in ipairs(mods) do
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if #to_upgrade < LOOPLICATOR_NUM_MODS then
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if math.random(2) == 1 then
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print(string.format("Upgrading mod with index %d", index))
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table.insert(to_upgrade, mod)
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end
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end
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end
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print(string.format("We have %s mods to upgrade", #to_upgrade))
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for index, mod in ipairs(to_upgrade) do
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if mod.InventoryInfo.Level ~= 255 then
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if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
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mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
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else
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mod.InventoryInfo.Level = 255
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end
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end
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end
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end
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end
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end
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end
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end
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function ToggleLooplicator()
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---@type AcrabPC
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local player = FindFirstOf("CrabPC")
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if LOOPLICATOR_POST_ID == 0 and LOOPLICATOR_POST_ID == 0 then
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LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID = RegisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal",
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looplicator)
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player:ServerSendChatMessage(BenUtils.StringToFString("Enabling looplicator"))
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else
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UnregisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal", LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID)
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LOOPLICATOR_PRE_ID = 0
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LOOPLICATOR_POST_ID = 0
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player:ServerSendChatMessage(BenUtils.StringToFString("Disabling looplicator"))
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end
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end
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-- End mod functions
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-- Register Hooks and Commands
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RegisterKeyBind(Key.F3, function()
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print("[BenUtils] Enabled Looplicator\n")
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ExecuteInGameThread(function()
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ToggleLooplicator()
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end)
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end)
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BenUtils.RegisterCommand("looplicator", ToggleLooplicator)
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BenUtils.RegisterCommand("loopset", LooplicatorSettings)
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-- End Register Hooks and Commands
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-- -- Set init values here
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-- SetIsActive(false)
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-- -- End init values
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11
README.md
11
README.md
@ -1,4 +1,13 @@
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# Crab Champions Utilities Mod
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This uses [UE4SS 2.5.2](https://github.com/UE4SS-RE/RE-UE4SS)
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This uses [UE4SS 3.0.1](https://github.com/UE4SS-RE/RE-UE4SS)
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||||
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||||
You might need to use the experimental version [here](https://objects.githubusercontent.com/github-production-release-asset-2e65be/561442199/91ba6ac9-b885-4c12-af1d-d4e1b40bc1a8?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=releaseassetproduction%2F20240824%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20240824T055629Z&X-Amz-Expires=300&X-Amz-Signature=1fbfb07bfdcef82c9dfd53f76c7897ee6469b4499afe74ab91c2df558dc958ab&X-Amz-SignedHeaders=host&actor_id=0&key_id=0&repo_id=561442199&response-content-disposition=attachment%3B%20filename%3DzDEV-UE4SS_v3.0.1-54-g3976965.zip&response-content-type=application%2Foctet-stream)
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If your game crashes on boot then change the setting `bUseUObjectArrayCache = true` to `bUseUObjectArrayCache = false` in `UE4SS-settings.ini`
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Structure:
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- shared/BenUtils (Shared library of general use functions)
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- Looplicator (Looplicator mod see readme in directory)
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- TestGround (Testing file for mod development)
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- UEHelpers (Updated UEHelpers class for UKismetTextLibrary support)
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335
Scripts/main.lua
335
Scripts/main.lua
@ -1,335 +0,0 @@
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print("[BenUtils] Loaded and waiting!")
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--- Swapping to use register/unregister
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-- Disable looplicator by default
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-- LOOPLICATOR_ENABLED = false
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--
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-- Globals
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LOOPLICATOR_PRE_ID = 0
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LOOPLICATOR_POST_ID = 0
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LOOPLICATOR_MULITPLIER = 2
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LOOPLICATOR_ROUNDS = 10
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LOOPLICATOR_XL_COST = 1
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COMMANDS_REGISTERED = {}
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-- End Globals
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---@param command string
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---@param callback function
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function RegisterCommand(command, callback)
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COMMANDS_REGISTERED[command] = callback
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print(string.format("[BenUtils] Registered command %s", command))
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end
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function FindKeyTodem()
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print("test")
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---@type table<ACrabTotem>
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local todems = FindAllOf("CrabTotem")
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print("Found " .. #todems .. " todems")
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for i, item in ipairs(todems) do
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if item.TotemType == 3 then
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return item
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end
|
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end
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end
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---@param PlayerName string
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function GetPlayerStateByName(PlayerName)
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local crabs = FindAllOf("CrabPS")
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for _, v in ipairs(crabs) do
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-- local crab = v:get()
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if v.PlayerNamePrivate:ToString() == PlayerName then
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return v
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end
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end
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return nil
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end
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function LookupCCWeaponByName(itemname)
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end
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function LookupCCPerkByName(itemname)
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---@type table<UCrabPerkDA>
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local perks = FindAllOf("CrabPerkDA")
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print("Found " .. #perks .. " perks")
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for i, item in ipairs(perks) do
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if item.Name:ToString() == itemname then
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return item
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end
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end
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return nil
|
||||
end
|
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|
||||
function LookupCCAbilityByName(itemname)
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end
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function LookupCCMeleeByName(itemname)
|
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||||
end
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function LookupCCArtifactByName(itemname)
|
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end
|
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|
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-- Force UI Refresh? ACrabPC:ClientRefreshPSUI
|
||||
|
||||
---@param CRAB ACrabInteractPickup
|
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---@param nim any
|
||||
function CheckReturnedSelf(CRAB, nim)
|
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-- print(string.format("You have: %d crystals\n", CRAB.Keys))
|
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print(nim.PickupInfo.PickupDA.Name:ToString())
|
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end
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|
||||
function SetScaleMultiplier()
|
||||
---@param crab ACrabPS
|
||||
local crab = FindFirstOf("CrabPS")
|
||||
print(type(crab))
|
||||
if crab then
|
||||
print(string.format("[BenUtils] The current ScaleMultiplier is: %.3f", crab.ScaleMultiplier))
|
||||
end
|
||||
end
|
||||
|
||||
function GiveInitialStreamerLoot()
|
||||
-- Get a copy of the game state and a list of players and the StreamerLoot item
|
||||
local streamerloot = LookupCCPerkByName("Streamer Loot")
|
||||
local gamestate = FindFirstOf("CrabGS")
|
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local crabs = FindAllOf("CrabPS")
|
||||
local crabss = FindAllOf("CrabPC")
|
||||
local key_totem = FindKeyTodem()
|
||||
crabs[1].Crystals = 10000000000
|
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crabss[1]:ClientRefreshPSUI()
|
||||
---@param v ACrabPS
|
||||
-- for i, v in ipairs(crabs) do
|
||||
-- v.ServerSpawnKeyTotemPickup(key_totem,)
|
||||
|
||||
-- print(string.format("%d", x.TotemType))
|
||||
-- end
|
||||
end
|
||||
|
||||
---@param PlayerName string
|
||||
function GiveCrystalsToPlayer(PlayerName, ...)
|
||||
local args = table.pack(...)
|
||||
---@type ACrabPS
|
||||
local player = GetPlayerStateByName(PlayerName)
|
||||
if player and #args == 1 then
|
||||
player.Crystals = tonumber(args[1]) or player.Crystals
|
||||
end
|
||||
end
|
||||
|
||||
function GibCrystals()
|
||||
local crabs = FindAllOf("CrabPS")
|
||||
|
||||
if crabs then
|
||||
---@param v ACrabPS
|
||||
for i, v in ipairs(crabs) do
|
||||
v.Crystals = 10000000
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SetAllPerks100()
|
||||
local crabs = FindAllOf("CrabPS")
|
||||
|
||||
if crabs then
|
||||
---@param v ACrabPS
|
||||
for i, v in ipairs(crabs) do
|
||||
print(string.format("Crab with ID: %s", v.PlayerNamePrivate:ToString()))
|
||||
if v.PlayerNamePrivate:ToString() == "Aztec" then
|
||||
---@param wmod FCrabWeaponMod
|
||||
v.WeaponMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabWeaponMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabAbilityMod
|
||||
v.AbilityMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabAbilityMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabMeleeMod
|
||||
v.MeleeMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabMeleeMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabPerk
|
||||
v.Perks:ForEach(function(index, wmod)
|
||||
---@class mod FCrabPerk
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function looplicator()
|
||||
local gamestate = FindFirstOf("CrabGS")
|
||||
|
||||
local island_num = gamestate.CurrentIsland
|
||||
if island_num % (LOOPLICATOR_ROUNDS) == 0.00 then
|
||||
gamestate.XLLevel = 1
|
||||
end
|
||||
-- This checks to see if the last round was divisble by 10
|
||||
if island_num ~= 1 and (island_num - 1) % LOOPLICATOR_ROUNDS == 0.00 then
|
||||
print("[BenUtils] Triggered Looplicator, doubling levels of all perks")
|
||||
local crabs = FindAllOf("CrabPS")
|
||||
|
||||
if crabs then
|
||||
---@param v ACrabPS
|
||||
for i, v in ipairs(crabs) do
|
||||
---@param wmod FCrabWeaponMod
|
||||
v.WeaponMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabWeaponMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level ~= 255 then
|
||||
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
|
||||
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
|
||||
else
|
||||
mod.InventoryInfo.Level = 255
|
||||
end
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabAbilityMod
|
||||
v.AbilityMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabAbilityMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level ~= 255 then
|
||||
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
|
||||
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
|
||||
else
|
||||
mod.InventoryInfo.Level = 255
|
||||
end
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabMeleeMod
|
||||
v.MeleeMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabMeleeMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level ~= 255 then
|
||||
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
|
||||
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
|
||||
else
|
||||
mod.InventoryInfo.Level = 255
|
||||
end
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabPerk
|
||||
v.Perks:ForEach(function(index, wmod)
|
||||
---@class mod FCrabPerk
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level ~= 255 then
|
||||
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
|
||||
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
|
||||
else
|
||||
mod.InventoryInfo.Level = 255
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function enable_looplicator()
|
||||
if LOOPLICATOR_POST_ID == 0 and LOOPLICATOR_POST_ID == 0 then
|
||||
LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID = RegisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal",
|
||||
looplicator)
|
||||
else
|
||||
UnregisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal", LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID)
|
||||
LOOPLICATOR_PRE_ID = 0
|
||||
LOOPLICATOR_POST_ID = 0
|
||||
end
|
||||
end
|
||||
|
||||
---@param PlayerName string
|
||||
function RollTheDice(PlayerName, ...)
|
||||
print("[BenUtil] Got chat command rtd from " .. PlayerName)
|
||||
local args = table.pack(...)
|
||||
for k, v in ipairs(args) do
|
||||
print(string.format("[BenUtil] Arg: %s", v))
|
||||
end
|
||||
-- print(string.format("[BenUtil] %d arguments sent", args.n))
|
||||
end
|
||||
|
||||
---@param PlayerName FString
|
||||
---@param ChatMessage FString
|
||||
function ParseChatCommand(self, PlayerName, ChatMessage)
|
||||
local playername = PlayerName:get()
|
||||
local chatmessage = ChatMessage:get()
|
||||
local firstchar = string.sub(chatmessage:ToString(), 1, 1)
|
||||
---@type table
|
||||
local command = {}
|
||||
if firstchar == "/" then
|
||||
for i in string.gmatch(chatmessage:ToString(), "%S+") do
|
||||
table.insert(command, i)
|
||||
end
|
||||
local cmd = string.sub(command[1], 2, #command[1])
|
||||
-- local args = table.remove(command, 1)
|
||||
if COMMANDS_REGISTERED[cmd] then
|
||||
COMMANDS_REGISTERED[cmd](playername:ToString(), table.unpack(command, 2, #command))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---@param KeyTotem ACrabTotem
|
||||
function TestThing(self, KeyTotem)
|
||||
local test = KeyTotem:get()
|
||||
print(string.format("%d", test.NumBuffs))
|
||||
print(string.format("%d", test.NumDeBuffs))
|
||||
print(string.format("%d", test.Cost))
|
||||
end
|
||||
|
||||
---@param NextIslandInfo FCrabNextIslandInfo
|
||||
function TestThing2(self, NextIslandInfo)
|
||||
local test = NextIslandInfo:get()
|
||||
print(string.format("%d", test.CurrentIsland))
|
||||
-- print(string.format("%d", test.NumDeBuffs))
|
||||
-- print(string.format("%d", test.Cost))
|
||||
end
|
||||
|
||||
-- RegisterKeyBind(Key.F1, function()
|
||||
-- print("[BenUtils] Set Perks to 100\n")
|
||||
-- ExecuteInGameThread(function()
|
||||
-- SetAllPerks100()
|
||||
-- end)
|
||||
-- end)
|
||||
|
||||
-- RegisterKeyBind(Key.F2, function()
|
||||
-- print("[BenUtils] Money Money Money\n")
|
||||
-- ExecuteInGameThread(function()
|
||||
-- GibCrystals()
|
||||
-- end)
|
||||
-- end)
|
||||
|
||||
RegisterKeyBind(Key.F3, function()
|
||||
print("[BenUtils] Enabled Looplicator\n")
|
||||
ExecuteInGameThread(function()
|
||||
enable_looplicator()
|
||||
end)
|
||||
end)
|
||||
|
||||
-- RegisterHook("/Script/CrabChampions.CrabPC:ClientOnInteractedWithKeyTotem", TestThing)
|
||||
-- RegisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal", TestThing2)
|
||||
RegisterHook("/Script/CrabChampions.CrabPC:ClientOnReceivedChatMessage", ParseChatCommand)
|
||||
RegisterCommand("rtd", RollTheDice)
|
||||
RegisterCommand("dosh", GiveCrystalsToPlayer)
|
||||
-- RegisterHook("/Script/CrabChampions.CrabPC:ClientOnInteractedWithKeyTotem", TestThing);
|
||||
-- NotifyOnNewObject("/Script/Engine.Actor", function(ConstructedObject)
|
||||
-- print(string.format("Constructed: %s\n", ConstructedObject:GetFullName()))
|
||||
-- end)
|
||||
|
||||
--- CrabInteractPickup /Game/Island/Persistent.Persistent:PersistentLevel.CrabInteractPickup_2147481644
|
||||
107
TestGround/Scripts/main.lua
Normal file
107
TestGround/Scripts/main.lua
Normal file
@ -0,0 +1,107 @@
|
||||
local UtilLib = require("BenUtils")
|
||||
local BenUtils = UtilLib.new()
|
||||
|
||||
-- Globals
|
||||
|
||||
-- End Globals
|
||||
|
||||
-- Utility Functions
|
||||
-- End utility functions
|
||||
|
||||
-- Mod functions
|
||||
|
||||
---@param PlayerName string
|
||||
function GiveCrystalsToPlayer(PlayerName, ...)
|
||||
local args = table.pack(...)
|
||||
---@type ACrabPS
|
||||
local player = BenUtils.GetPlayerStateByName(PlayerName)
|
||||
if player and #args == 1 then
|
||||
player.Crystals = tonumber(args[1]) or player.Crystals
|
||||
end
|
||||
end
|
||||
|
||||
function SetAllPerks100()
|
||||
local crabs = FindAllOf("CrabPS")
|
||||
|
||||
if crabs then
|
||||
---@param v ACrabPS
|
||||
for i, v in ipairs(crabs) do
|
||||
print(string.format("Crab with ID: %s", v.PlayerNamePrivate:ToString()))
|
||||
if v.PlayerNamePrivate:ToString() == "Aztec" then
|
||||
---@param wmod FCrabWeaponMod
|
||||
v.WeaponMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabWeaponMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabAbilityMod
|
||||
v.AbilityMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabAbilityMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabMeleeMod
|
||||
v.MeleeMods:ForEach(function(index, wmod)
|
||||
---@class mod FCrabMeleeMod
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
---@param wmod FCrabPerk
|
||||
v.Perks:ForEach(function(index, wmod)
|
||||
---@class mod FCrabPerk
|
||||
local mod = wmod:get()
|
||||
if mod.InventoryInfo.Level <= 100 then
|
||||
mod.InventoryInfo.Level = 100
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---@param PlayerName string
|
||||
function RollTheDice(PlayerName, ...)
|
||||
print("[BenUtil] Got chat command rtd from " .. PlayerName)
|
||||
local args = table.pack(...)
|
||||
for k, v in ipairs(args) do
|
||||
print(string.format("[BenUtil] Arg: %s", v))
|
||||
end
|
||||
-- print(string.format("[BenUtil] %d arguments sent", args.n))
|
||||
---@type ACrabPC
|
||||
local player = FindFirstOf("CrabPC")
|
||||
player:ServerSendChatMessage(BenUtils.StringToFString("You rolled the dice"))
|
||||
end
|
||||
|
||||
-- End mod functions
|
||||
|
||||
-- Register Hooks and Keybinds
|
||||
|
||||
RegisterKeyBind(Key.F1, function()
|
||||
ExecuteInGameThread(function()
|
||||
local msg = BenUtils.StringToFString("Fuck cheese")
|
||||
---@type ACrabPC
|
||||
local player = FindFirstOf("CrabPC")
|
||||
player:ServerSendChatMessage(msg)
|
||||
end)
|
||||
end)
|
||||
|
||||
-- RegisterKeyBind(Key.F2, function()
|
||||
-- print("[BenUtils] Money Money Money\n")
|
||||
-- ExecuteInGameThread(function()
|
||||
-- GibCrystals()
|
||||
-- end)
|
||||
-- end)
|
||||
|
||||
|
||||
|
||||
BenUtils.RegisterCommand("rtd", RollTheDice)
|
||||
BenUtils.RegisterCommand("dosh", GiveCrystalsToPlayer)
|
||||
BenUtils.RegisterCommand("cheat", SetAllPerks100)
|
||||
|
||||
-- Finish Hooks and Keybinds
|
||||
87
shared/BenUtils/BenUtils.lua
Normal file
87
shared/BenUtils/BenUtils.lua
Normal file
@ -0,0 +1,87 @@
|
||||
---@class BenUtils
|
||||
local BenUtils = {}
|
||||
BenUtils.__index = BenUtils
|
||||
|
||||
local UEHelpers = require("UEHelpers")
|
||||
local TextLib = UEHelpers:GetKismetTextLibrary()
|
||||
|
||||
-- Globals
|
||||
local commands_registered = {}
|
||||
|
||||
-- End Globals
|
||||
|
||||
-- Internal functions
|
||||
|
||||
|
||||
-- End internal functions
|
||||
|
||||
-- Utility Functions
|
||||
|
||||
---@return self
|
||||
function BenUtils.new()
|
||||
local self = setmetatable({}, BenUtils)
|
||||
return self
|
||||
end
|
||||
|
||||
function BenUtils.ShuffleInPlace(t)
|
||||
for i = #t, 2, -1 do
|
||||
local j = math.random(i)
|
||||
t[i], t[j] = t[j], t[i]
|
||||
end
|
||||
end
|
||||
|
||||
---@param command string
|
||||
---@param callback function
|
||||
function BenUtils.RegisterCommand(command, callback)
|
||||
commands_registered[command] = callback
|
||||
-- AddRegisteredCommand(command, callback)
|
||||
print(string.format("[BenUtils] Registered command %s", command))
|
||||
end
|
||||
|
||||
---@param PlayerName string
|
||||
function BenUtils.GetPlayerStateByName(PlayerName)
|
||||
local crabs = FindAllOf("CrabPS")
|
||||
for _, v in ipairs(crabs) do
|
||||
-- local crab = v:get()
|
||||
if v.PlayerNamePrivate:ToString() == PlayerName then
|
||||
return v
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
---@param input string
|
||||
function BenUtils.StringToFString(input)
|
||||
-- I have to first convert the input to an FText
|
||||
-- Then I can call the Conv_TextToString function to get an FSTring
|
||||
local ftext_obj = FText(input)
|
||||
return TextLib:Conv_TextToString(ftext_obj)
|
||||
end
|
||||
|
||||
---@param PlayerName FString
|
||||
---@param ChatMessage FString
|
||||
function BenUtils.ParseChatCommand(self, PlayerName, ChatMessage)
|
||||
local playername = PlayerName:get()
|
||||
local chatmessage = ChatMessage:get()
|
||||
local firstchar = string.sub(chatmessage:ToString(), 1, 1)
|
||||
---@type table
|
||||
local command = {}
|
||||
if firstchar == "/" then
|
||||
for i in string.gmatch(chatmessage:ToString(), "%S+") do
|
||||
table.insert(command, i)
|
||||
end
|
||||
local cmd = string.sub(command[1], 2, #command[1])
|
||||
-- local args = table.remove(command, 1)
|
||||
if commands_registered[cmd] then
|
||||
commands_registered[cmd](playername:ToString(), table.unpack(command, 2, #command))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- End utility functions
|
||||
|
||||
-- Register Util hooks here
|
||||
RegisterHook("/Script/CrabChampions.CrabPC:ClientOnReceivedChatMessage", BenUtils.ParseChatCommand)
|
||||
-- End registry hooks
|
||||
|
||||
return BenUtils
|
||||
113
shared/UEHelpers/UEHelpers.lua
Normal file
113
shared/UEHelpers/UEHelpers.lua
Normal file
@ -0,0 +1,113 @@
|
||||
local UEHelpers = {}
|
||||
-- Uncomment the below require to use the Lua VM profiler on these functions
|
||||
-- local jsb = require "jsbProfi"
|
||||
|
||||
-- Version 1 does not exist, we start at version 2 because the original version didn't have a version at all.
|
||||
local Version = 2
|
||||
|
||||
-- Functions local to this module, do not attempt to use!
|
||||
local CacheDefaultObject = function(ObjectFullName, VariableName, ForceInvalidateCache)
|
||||
local DefaultObject
|
||||
|
||||
if not ForceInvalidateCache then
|
||||
DefaultObject = ModRef:GetSharedVariable(VariableName)
|
||||
if DefaultObject and DefaultObject:IsValid() then return DefaultObject end
|
||||
end
|
||||
|
||||
DefaultObject = StaticFindObject(ObjectFullName)
|
||||
ModRef:SetSharedVariable(VariableName, DefaultObject)
|
||||
if not DefaultObject:IsValid() then error(string.format("%s not found", ObjectFullName)) end
|
||||
|
||||
return DefaultObject
|
||||
end
|
||||
|
||||
-- Everything in this section can be used in any mod that requires this module.
|
||||
-- Exported functions -> START
|
||||
|
||||
function UEHelpers.GetUEHelpersVersion()
|
||||
return Version
|
||||
end
|
||||
|
||||
--- Returns the first valid PlayerController that is currently controlled by a player.
|
||||
---@return APlayerController
|
||||
local PlayerController = nil
|
||||
function UEHelpers.GetPlayerController()
|
||||
if PlayerController and PlayerController:IsValid() then return PlayerController end
|
||||
-- local PlayerControllers = jsb.simpleBench("findallof", FindAllOf, "Controller")
|
||||
-- Uncomment line above and comment line below to profile this function
|
||||
local PlayerControllers = FindAllOf("PlayerController") or FindAllOf("Controller")
|
||||
if not PlayerControllers then return Print("No PlayerControllers found\n") end
|
||||
for _, Controller in pairs(PlayerControllers or {}) do
|
||||
if Controller.Pawn:IsValid() and Controller.Pawn:IsPlayerControlled() then
|
||||
PlayerController = Controller
|
||||
break
|
||||
-- else
|
||||
-- print("Not valid or not player controlled\n")
|
||||
end
|
||||
end
|
||||
if PlayerController and PlayerController:IsValid() then
|
||||
return PlayerController
|
||||
end
|
||||
error("No PlayerController found\n")
|
||||
end
|
||||
|
||||
--- Returns the UWorld that the player is currenlty in.
|
||||
---@return UWorld
|
||||
function UEHelpers.GetWorld()
|
||||
return UEHelpers.GetPlayerController():GetWorld()
|
||||
end
|
||||
|
||||
--- Returns the UGameViewportClient for the player.
|
||||
---@return AActor
|
||||
function UEHelpers.GetGameViewportClient()
|
||||
return UEHelpers.GetPlayerController().Player.ViewportClient
|
||||
end
|
||||
|
||||
--- Returns an object that's useable with UFunctions that have a WorldContextObject param.
|
||||
--- Prefer to use an actor that you already have access to whenever possible over this function.
|
||||
---@return AActor
|
||||
function UEHelpers.GetWorldContextObject()
|
||||
return UEHelpers.GetPlayerController()
|
||||
end
|
||||
|
||||
function UEHelpers.GetGameplayStatics(ForceInvalidateCache)
|
||||
return CacheDefaultObject("/Script/Engine.Default__GameplayStatics", "UEHelpers_GameplayStatics",
|
||||
ForceInvalidateCache)
|
||||
end
|
||||
|
||||
function UEHelpers.GetKismetSystemLibrary(ForceInvalidateCache)
|
||||
return CacheDefaultObject("/Script/Engine.Default__KismetSystemLibrary", "UEHelpers_KismetSystemLibrary",
|
||||
ForceInvalidateCache)
|
||||
end
|
||||
|
||||
function UEHelpers.GetKismetMathLibrary(ForceInvalidateCache)
|
||||
return CacheDefaultObject("/Script/Engine.Default__KismetMathLibrary", "UEHelpers_KismetMathLibrary",
|
||||
ForceInvalidateCache)
|
||||
end
|
||||
|
||||
function UEHelpers.GetKismetMathLibrary(ForceInvalidateCache)
|
||||
return CacheDefaultObject("/Script/Engine.Default__KismetMathLibrary", "UEHelpers_KismetMathLibrary",
|
||||
ForceInvalidateCache)
|
||||
end
|
||||
|
||||
function UEHelpers.GetKismetTextLibrary(ForceInvalidateCache)
|
||||
return CacheDefaultObject("/Script/Engine.Default__KismetTextLibrary", "UEHelpers_KismetTextLibrary",
|
||||
ForceInvalidateCache)
|
||||
end
|
||||
|
||||
function UEHelpers.GetGameMapsSettings(ForceInvalidateCache)
|
||||
return CacheDefaultObject("/Script/EngineSettings.Default__GameMapsSettings", "UEHelpers_GameMapsSettings",
|
||||
ForceInvalidateCache)
|
||||
end
|
||||
|
||||
function UEHelpers.FindOrAddFName(Name)
|
||||
local NameFound = FName(Name, EFindName.FNAME_Find)
|
||||
if NameFound == NAME_None then
|
||||
NameFound = FName(Name, EFindName.FNAME_Add)
|
||||
end
|
||||
return NameFound
|
||||
end
|
||||
|
||||
-- Exported functions -> END
|
||||
|
||||
return UEHelpers
|
||||
Loading…
x
Reference in New Issue
Block a user