Merge pull request 'Updated to 3.0.1 and refactored a lot' (#1) from 3.0.1-update into master

Reviewed-on: #1
This commit is contained in:
Benjamyn Love 2024-08-26 22:40:08 -04:00
commit 3b961d166a
6 changed files with 532 additions and 336 deletions

View File

@ -0,0 +1,215 @@
local UtilLib = require("BenUtils")
local BenUtils = UtilLib.new()
-- Globals
LOOPLICATOR_PRE_ID = 0
LOOPLICATOR_POST_ID = 0
LOOPLICATOR_MULITPLIER = 2
LOOPLICATOR_ROUNDS = 10
LOOPLICATOR_XL_COST = 1
LOOPLICATOR_ALL_MODS = false
LOOPLICATOR_NUM_MODS = 3
-- End Globals
-- Internal functions
---@param pre number
---@param post number
local function SetLooplicatorHookIds(pre, post)
ModRef:SetSharedVariable("LooplicatorPreID", pre)
ModRef:SetSharedVariable("LooplicatorPostID", post)
end
local function GetLooplicatorHookIds()
local pre = ModRef:GetSharedVariable("LooplicatorPreID")
local post = ModRef:GetSharedVariable("LooplicatorPostID")
return pre, post
end
local function GetIsActive()
return ModRef:GetSharedVariable("LooplicatorEnabled")
end
local function SetIsActive(active)
ModRef:SetSharedVariable("LooplicatorEnabled", active)
end
-- End internal functions
-- Mod functions
---@param PlayerName string
function LooplicatorSettings(PlayerName, ...)
print("[BenUtil] Got chat command loopset from " .. PlayerName)
---@class player ACrabPC
local player = FindFirstOf("CrabPC")
player:ServerSendChatMessage(BenUtils.StringToFString("Looplicator settings:"))
player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Enabled: %s", tostring(LOOPLICATOR_POST_ID > 0))))
player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Num of rounds: %d", LOOPLICATOR_ROUNDS)))
player:ServerSendChatMessage(BenUtils.StringToFString(string.format("XL cost: %d", LOOPLICATOR_XL_COST)))
player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Multiply all mods: %s",
tostring(LOOPLICATOR_ALL_MODS))))
player:ServerSendChatMessage(BenUtils.StringToFString(string.format("Num of mods to Multiply: %d",
LOOPLICATOR_NUM_MODS)))
end
function looplicator()
local gamestate = FindFirstOf("CrabGS")
local player = FindFirstOf("CrabPC")
local island_num = gamestate.CurrentIsland
if island_num % (LOOPLICATOR_ROUNDS) == 0.00 then
gamestate.XLLevel = 1
player:ServerSendChatMessage(BenUtils.StringToFString("Looplicator Challenge Round"))
player:ServerSendChatMessage(BenUtils.StringToFString("All Items will double their levels next round"))
player:ServerSendChatMessage(BenUtils.StringToFString("If you win that is!"))
end
-- This checks to see if the last round was divisble by 10
if island_num ~= 1 and (island_num - 1) % LOOPLICATOR_ROUNDS == 0.00 then
print("[BenUtils] Triggered Looplicator, doubling levels of all perks")
local crabs = FindAllOf("CrabPS")
if crabs then
if LOOPLICATOR_ALL_MODS then
---@param v ACrabPS
for i, v in ipairs(crabs) do
---@param wmod FCrabWeaponMod
v.WeaponMods:ForEach(function(index, wmod)
---@class mod FCrabWeaponMod
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
---@param wmod FCrabAbilityMod
v.AbilityMods:ForEach(function(index, wmod)
---@class mod FCrabAbilityMod
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
---@param wmod FCrabMeleeMod
v.MeleeMods:ForEach(function(index, wmod)
---@class mod FCrabMeleeMod
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
---@param wmod FCrabPerk
v.Perks:ForEach(function(index, wmod)
---@class mod FCrabPerk
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
end
else
---@type table
for i, v in ipairs(crabs) do
local mods = {}
print(string.format("Crab with ID: %s", v.PlayerNamePrivate:ToString()))
---@param wmod FCrabWeaponMod
v.WeaponMods:ForEach(function(index, wmod)
---@class mod FCrabWeaponMod
local mod = wmod:get()
table.insert(mods, mod)
end)
---@param wmod FCrabAbilityMod
v.AbilityMods:ForEach(function(index, wmod)
---@class mod FCrabAbilityMod
local mod = wmod:get()
table.insert(mods, mod)
end)
---@param wmod FCrabMeleeMod
v.MeleeMods:ForEach(function(index, wmod)
---@class mod FCrabMeleeMod
local mod = wmod:get()
table.insert(mods, mod)
end)
---@param wmod FCrabPerk
v.Perks:ForEach(function(index, wmod)
---@class mod FCrabPerk
local mod = wmod:get()
table.insert(mods, mod)
end)
-- Shuffle the mods table so the mods are more random
BenUtils.ShuffleInPlace(mods)
---@type table
local to_upgrade = {}
for index, mod in ipairs(mods) do
if #to_upgrade < LOOPLICATOR_NUM_MODS then
if math.random(2) == 1 then
print(string.format("Upgrading mod with index %d", index))
table.insert(to_upgrade, mod)
end
end
end
print(string.format("We have %s mods to upgrade", #to_upgrade))
for index, mod in ipairs(to_upgrade) do
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end
end
end
end
end
end
function ToggleLooplicator()
---@type AcrabPC
local player = FindFirstOf("CrabPC")
if LOOPLICATOR_POST_ID == 0 and LOOPLICATOR_POST_ID == 0 then
LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID = RegisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal",
looplicator)
player:ServerSendChatMessage(BenUtils.StringToFString("Enabling looplicator"))
else
UnregisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal", LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID)
LOOPLICATOR_PRE_ID = 0
LOOPLICATOR_POST_ID = 0
player:ServerSendChatMessage(BenUtils.StringToFString("Disabling looplicator"))
end
end
-- End mod functions
-- Register Hooks and Commands
RegisterKeyBind(Key.F3, function()
print("[BenUtils] Enabled Looplicator\n")
ExecuteInGameThread(function()
ToggleLooplicator()
end)
end)
BenUtils.RegisterCommand("looplicator", ToggleLooplicator)
BenUtils.RegisterCommand("loopset", LooplicatorSettings)
-- End Register Hooks and Commands
-- -- Set init values here
-- SetIsActive(false)
-- -- End init values

View File

@ -1,4 +1,13 @@
# Crab Champions Utilities Mod
This uses [UE4SS 2.5.2](https://github.com/UE4SS-RE/RE-UE4SS)
This uses [UE4SS 3.0.1](https://github.com/UE4SS-RE/RE-UE4SS)
You might need to use the experimental version [here](https://objects.githubusercontent.com/github-production-release-asset-2e65be/561442199/91ba6ac9-b885-4c12-af1d-d4e1b40bc1a8?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=releaseassetproduction%2F20240824%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20240824T055629Z&X-Amz-Expires=300&X-Amz-Signature=1fbfb07bfdcef82c9dfd53f76c7897ee6469b4499afe74ab91c2df558dc958ab&X-Amz-SignedHeaders=host&actor_id=0&key_id=0&repo_id=561442199&response-content-disposition=attachment%3B%20filename%3DzDEV-UE4SS_v3.0.1-54-g3976965.zip&response-content-type=application%2Foctet-stream)
If your game crashes on boot then change the setting `bUseUObjectArrayCache = true` to `bUseUObjectArrayCache = false` in `UE4SS-settings.ini`
Structure:
- shared/BenUtils (Shared library of general use functions)
- Looplicator (Looplicator mod see readme in directory)
- TestGround (Testing file for mod development)
- UEHelpers (Updated UEHelpers class for UKismetTextLibrary support)

View File

@ -1,335 +0,0 @@
print("[BenUtils] Loaded and waiting!")
--- Swapping to use register/unregister
-- Disable looplicator by default
-- LOOPLICATOR_ENABLED = false
--
-- Globals
LOOPLICATOR_PRE_ID = 0
LOOPLICATOR_POST_ID = 0
LOOPLICATOR_MULITPLIER = 2
LOOPLICATOR_ROUNDS = 10
LOOPLICATOR_XL_COST = 1
COMMANDS_REGISTERED = {}
-- End Globals
---@param command string
---@param callback function
function RegisterCommand(command, callback)
COMMANDS_REGISTERED[command] = callback
print(string.format("[BenUtils] Registered command %s", command))
end
function FindKeyTodem()
print("test")
---@type table<ACrabTotem>
local todems = FindAllOf("CrabTotem")
print("Found " .. #todems .. " todems")
for i, item in ipairs(todems) do
if item.TotemType == 3 then
return item
end
end
end
---@param PlayerName string
function GetPlayerStateByName(PlayerName)
local crabs = FindAllOf("CrabPS")
for _, v in ipairs(crabs) do
-- local crab = v:get()
if v.PlayerNamePrivate:ToString() == PlayerName then
return v
end
end
return nil
end
function LookupCCWeaponByName(itemname)
end
function LookupCCPerkByName(itemname)
---@type table<UCrabPerkDA>
local perks = FindAllOf("CrabPerkDA")
print("Found " .. #perks .. " perks")
for i, item in ipairs(perks) do
if item.Name:ToString() == itemname then
return item
end
end
return nil
end
function LookupCCAbilityByName(itemname)
end
function LookupCCMeleeByName(itemname)
end
function LookupCCArtifactByName(itemname)
end
-- Force UI Refresh? ACrabPC:ClientRefreshPSUI
---@param CRAB ACrabInteractPickup
---@param nim any
function CheckReturnedSelf(CRAB, nim)
-- print(string.format("You have: %d crystals\n", CRAB.Keys))
print(nim.PickupInfo.PickupDA.Name:ToString())
end
function SetScaleMultiplier()
---@param crab ACrabPS
local crab = FindFirstOf("CrabPS")
print(type(crab))
if crab then
print(string.format("[BenUtils] The current ScaleMultiplier is: %.3f", crab.ScaleMultiplier))
end
end
function GiveInitialStreamerLoot()
-- Get a copy of the game state and a list of players and the StreamerLoot item
local streamerloot = LookupCCPerkByName("Streamer Loot")
local gamestate = FindFirstOf("CrabGS")
local crabs = FindAllOf("CrabPS")
local crabss = FindAllOf("CrabPC")
local key_totem = FindKeyTodem()
crabs[1].Crystals = 10000000000
crabss[1]:ClientRefreshPSUI()
---@param v ACrabPS
-- for i, v in ipairs(crabs) do
-- v.ServerSpawnKeyTotemPickup(key_totem,)
-- print(string.format("%d", x.TotemType))
-- end
end
---@param PlayerName string
function GiveCrystalsToPlayer(PlayerName, ...)
local args = table.pack(...)
---@type ACrabPS
local player = GetPlayerStateByName(PlayerName)
if player and #args == 1 then
player.Crystals = tonumber(args[1]) or player.Crystals
end
end
function GibCrystals()
local crabs = FindAllOf("CrabPS")
if crabs then
---@param v ACrabPS
for i, v in ipairs(crabs) do
v.Crystals = 10000000
end
end
end
function SetAllPerks100()
local crabs = FindAllOf("CrabPS")
if crabs then
---@param v ACrabPS
for i, v in ipairs(crabs) do
print(string.format("Crab with ID: %s", v.PlayerNamePrivate:ToString()))
if v.PlayerNamePrivate:ToString() == "Aztec" then
---@param wmod FCrabWeaponMod
v.WeaponMods:ForEach(function(index, wmod)
---@class mod FCrabWeaponMod
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
---@param wmod FCrabAbilityMod
v.AbilityMods:ForEach(function(index, wmod)
---@class mod FCrabAbilityMod
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
---@param wmod FCrabMeleeMod
v.MeleeMods:ForEach(function(index, wmod)
---@class mod FCrabMeleeMod
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
---@param wmod FCrabPerk
v.Perks:ForEach(function(index, wmod)
---@class mod FCrabPerk
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
end
end
end
end
function looplicator()
local gamestate = FindFirstOf("CrabGS")
local island_num = gamestate.CurrentIsland
if island_num % (LOOPLICATOR_ROUNDS) == 0.00 then
gamestate.XLLevel = 1
end
-- This checks to see if the last round was divisble by 10
if island_num ~= 1 and (island_num - 1) % LOOPLICATOR_ROUNDS == 0.00 then
print("[BenUtils] Triggered Looplicator, doubling levels of all perks")
local crabs = FindAllOf("CrabPS")
if crabs then
---@param v ACrabPS
for i, v in ipairs(crabs) do
---@param wmod FCrabWeaponMod
v.WeaponMods:ForEach(function(index, wmod)
---@class mod FCrabWeaponMod
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
---@param wmod FCrabAbilityMod
v.AbilityMods:ForEach(function(index, wmod)
---@class mod FCrabAbilityMod
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
---@param wmod FCrabMeleeMod
v.MeleeMods:ForEach(function(index, wmod)
---@class mod FCrabMeleeMod
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
---@param wmod FCrabPerk
v.Perks:ForEach(function(index, wmod)
---@class mod FCrabPerk
local mod = wmod:get()
if mod.InventoryInfo.Level ~= 255 then
if mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER < 255 then
mod.InventoryInfo.Level = mod.InventoryInfo.Level * LOOPLICATOR_MULITPLIER
else
mod.InventoryInfo.Level = 255
end
end
end)
end
end
end
end
function enable_looplicator()
if LOOPLICATOR_POST_ID == 0 and LOOPLICATOR_POST_ID == 0 then
LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID = RegisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal",
looplicator)
else
UnregisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal", LOOPLICATOR_PRE_ID, LOOPLICATOR_POST_ID)
LOOPLICATOR_PRE_ID = 0
LOOPLICATOR_POST_ID = 0
end
end
---@param PlayerName string
function RollTheDice(PlayerName, ...)
print("[BenUtil] Got chat command rtd from " .. PlayerName)
local args = table.pack(...)
for k, v in ipairs(args) do
print(string.format("[BenUtil] Arg: %s", v))
end
-- print(string.format("[BenUtil] %d arguments sent", args.n))
end
---@param PlayerName FString
---@param ChatMessage FString
function ParseChatCommand(self, PlayerName, ChatMessage)
local playername = PlayerName:get()
local chatmessage = ChatMessage:get()
local firstchar = string.sub(chatmessage:ToString(), 1, 1)
---@type table
local command = {}
if firstchar == "/" then
for i in string.gmatch(chatmessage:ToString(), "%S+") do
table.insert(command, i)
end
local cmd = string.sub(command[1], 2, #command[1])
-- local args = table.remove(command, 1)
if COMMANDS_REGISTERED[cmd] then
COMMANDS_REGISTERED[cmd](playername:ToString(), table.unpack(command, 2, #command))
end
end
end
---@param KeyTotem ACrabTotem
function TestThing(self, KeyTotem)
local test = KeyTotem:get()
print(string.format("%d", test.NumBuffs))
print(string.format("%d", test.NumDeBuffs))
print(string.format("%d", test.Cost))
end
---@param NextIslandInfo FCrabNextIslandInfo
function TestThing2(self, NextIslandInfo)
local test = NextIslandInfo:get()
print(string.format("%d", test.CurrentIsland))
-- print(string.format("%d", test.NumDeBuffs))
-- print(string.format("%d", test.Cost))
end
-- RegisterKeyBind(Key.F1, function()
-- print("[BenUtils] Set Perks to 100\n")
-- ExecuteInGameThread(function()
-- SetAllPerks100()
-- end)
-- end)
-- RegisterKeyBind(Key.F2, function()
-- print("[BenUtils] Money Money Money\n")
-- ExecuteInGameThread(function()
-- GibCrystals()
-- end)
-- end)
RegisterKeyBind(Key.F3, function()
print("[BenUtils] Enabled Looplicator\n")
ExecuteInGameThread(function()
enable_looplicator()
end)
end)
-- RegisterHook("/Script/CrabChampions.CrabPC:ClientOnInteractedWithKeyTotem", TestThing)
-- RegisterHook("/Script/CrabChampions.CrabPC:ClientOnEnteredPortal", TestThing2)
RegisterHook("/Script/CrabChampions.CrabPC:ClientOnReceivedChatMessage", ParseChatCommand)
RegisterCommand("rtd", RollTheDice)
RegisterCommand("dosh", GiveCrystalsToPlayer)
-- RegisterHook("/Script/CrabChampions.CrabPC:ClientOnInteractedWithKeyTotem", TestThing);
-- NotifyOnNewObject("/Script/Engine.Actor", function(ConstructedObject)
-- print(string.format("Constructed: %s\n", ConstructedObject:GetFullName()))
-- end)
--- CrabInteractPickup /Game/Island/Persistent.Persistent:PersistentLevel.CrabInteractPickup_2147481644

107
TestGround/Scripts/main.lua Normal file
View File

@ -0,0 +1,107 @@
local UtilLib = require("BenUtils")
local BenUtils = UtilLib.new()
-- Globals
-- End Globals
-- Utility Functions
-- End utility functions
-- Mod functions
---@param PlayerName string
function GiveCrystalsToPlayer(PlayerName, ...)
local args = table.pack(...)
---@type ACrabPS
local player = BenUtils.GetPlayerStateByName(PlayerName)
if player and #args == 1 then
player.Crystals = tonumber(args[1]) or player.Crystals
end
end
function SetAllPerks100()
local crabs = FindAllOf("CrabPS")
if crabs then
---@param v ACrabPS
for i, v in ipairs(crabs) do
print(string.format("Crab with ID: %s", v.PlayerNamePrivate:ToString()))
if v.PlayerNamePrivate:ToString() == "Aztec" then
---@param wmod FCrabWeaponMod
v.WeaponMods:ForEach(function(index, wmod)
---@class mod FCrabWeaponMod
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
---@param wmod FCrabAbilityMod
v.AbilityMods:ForEach(function(index, wmod)
---@class mod FCrabAbilityMod
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
---@param wmod FCrabMeleeMod
v.MeleeMods:ForEach(function(index, wmod)
---@class mod FCrabMeleeMod
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
---@param wmod FCrabPerk
v.Perks:ForEach(function(index, wmod)
---@class mod FCrabPerk
local mod = wmod:get()
if mod.InventoryInfo.Level <= 100 then
mod.InventoryInfo.Level = 100
end
end)
end
end
end
end
---@param PlayerName string
function RollTheDice(PlayerName, ...)
print("[BenUtil] Got chat command rtd from " .. PlayerName)
local args = table.pack(...)
for k, v in ipairs(args) do
print(string.format("[BenUtil] Arg: %s", v))
end
-- print(string.format("[BenUtil] %d arguments sent", args.n))
---@type ACrabPC
local player = FindFirstOf("CrabPC")
player:ServerSendChatMessage(BenUtils.StringToFString("You rolled the dice"))
end
-- End mod functions
-- Register Hooks and Keybinds
RegisterKeyBind(Key.F1, function()
ExecuteInGameThread(function()
local msg = BenUtils.StringToFString("Fuck cheese")
---@type ACrabPC
local player = FindFirstOf("CrabPC")
player:ServerSendChatMessage(msg)
end)
end)
-- RegisterKeyBind(Key.F2, function()
-- print("[BenUtils] Money Money Money\n")
-- ExecuteInGameThread(function()
-- GibCrystals()
-- end)
-- end)
BenUtils.RegisterCommand("rtd", RollTheDice)
BenUtils.RegisterCommand("dosh", GiveCrystalsToPlayer)
BenUtils.RegisterCommand("cheat", SetAllPerks100)
-- Finish Hooks and Keybinds

View File

@ -0,0 +1,87 @@
---@class BenUtils
local BenUtils = {}
BenUtils.__index = BenUtils
local UEHelpers = require("UEHelpers")
local TextLib = UEHelpers:GetKismetTextLibrary()
-- Globals
local commands_registered = {}
-- End Globals
-- Internal functions
-- End internal functions
-- Utility Functions
---@return self
function BenUtils.new()
local self = setmetatable({}, BenUtils)
return self
end
function BenUtils.ShuffleInPlace(t)
for i = #t, 2, -1 do
local j = math.random(i)
t[i], t[j] = t[j], t[i]
end
end
---@param command string
---@param callback function
function BenUtils.RegisterCommand(command, callback)
commands_registered[command] = callback
-- AddRegisteredCommand(command, callback)
print(string.format("[BenUtils] Registered command %s", command))
end
---@param PlayerName string
function BenUtils.GetPlayerStateByName(PlayerName)
local crabs = FindAllOf("CrabPS")
for _, v in ipairs(crabs) do
-- local crab = v:get()
if v.PlayerNamePrivate:ToString() == PlayerName then
return v
end
end
return nil
end
---@param input string
function BenUtils.StringToFString(input)
-- I have to first convert the input to an FText
-- Then I can call the Conv_TextToString function to get an FSTring
local ftext_obj = FText(input)
return TextLib:Conv_TextToString(ftext_obj)
end
---@param PlayerName FString
---@param ChatMessage FString
function BenUtils.ParseChatCommand(self, PlayerName, ChatMessage)
local playername = PlayerName:get()
local chatmessage = ChatMessage:get()
local firstchar = string.sub(chatmessage:ToString(), 1, 1)
---@type table
local command = {}
if firstchar == "/" then
for i in string.gmatch(chatmessage:ToString(), "%S+") do
table.insert(command, i)
end
local cmd = string.sub(command[1], 2, #command[1])
-- local args = table.remove(command, 1)
if commands_registered[cmd] then
commands_registered[cmd](playername:ToString(), table.unpack(command, 2, #command))
end
end
end
-- End utility functions
-- Register Util hooks here
RegisterHook("/Script/CrabChampions.CrabPC:ClientOnReceivedChatMessage", BenUtils.ParseChatCommand)
-- End registry hooks
return BenUtils

View File

@ -0,0 +1,113 @@
local UEHelpers = {}
-- Uncomment the below require to use the Lua VM profiler on these functions
-- local jsb = require "jsbProfi"
-- Version 1 does not exist, we start at version 2 because the original version didn't have a version at all.
local Version = 2
-- Functions local to this module, do not attempt to use!
local CacheDefaultObject = function(ObjectFullName, VariableName, ForceInvalidateCache)
local DefaultObject
if not ForceInvalidateCache then
DefaultObject = ModRef:GetSharedVariable(VariableName)
if DefaultObject and DefaultObject:IsValid() then return DefaultObject end
end
DefaultObject = StaticFindObject(ObjectFullName)
ModRef:SetSharedVariable(VariableName, DefaultObject)
if not DefaultObject:IsValid() then error(string.format("%s not found", ObjectFullName)) end
return DefaultObject
end
-- Everything in this section can be used in any mod that requires this module.
-- Exported functions -> START
function UEHelpers.GetUEHelpersVersion()
return Version
end
--- Returns the first valid PlayerController that is currently controlled by a player.
---@return APlayerController
local PlayerController = nil
function UEHelpers.GetPlayerController()
if PlayerController and PlayerController:IsValid() then return PlayerController end
-- local PlayerControllers = jsb.simpleBench("findallof", FindAllOf, "Controller")
-- Uncomment line above and comment line below to profile this function
local PlayerControllers = FindAllOf("PlayerController") or FindAllOf("Controller")
if not PlayerControllers then return Print("No PlayerControllers found\n") end
for _, Controller in pairs(PlayerControllers or {}) do
if Controller.Pawn:IsValid() and Controller.Pawn:IsPlayerControlled() then
PlayerController = Controller
break
-- else
-- print("Not valid or not player controlled\n")
end
end
if PlayerController and PlayerController:IsValid() then
return PlayerController
end
error("No PlayerController found\n")
end
--- Returns the UWorld that the player is currenlty in.
---@return UWorld
function UEHelpers.GetWorld()
return UEHelpers.GetPlayerController():GetWorld()
end
--- Returns the UGameViewportClient for the player.
---@return AActor
function UEHelpers.GetGameViewportClient()
return UEHelpers.GetPlayerController().Player.ViewportClient
end
--- Returns an object that's useable with UFunctions that have a WorldContextObject param.
--- Prefer to use an actor that you already have access to whenever possible over this function.
---@return AActor
function UEHelpers.GetWorldContextObject()
return UEHelpers.GetPlayerController()
end
function UEHelpers.GetGameplayStatics(ForceInvalidateCache)
return CacheDefaultObject("/Script/Engine.Default__GameplayStatics", "UEHelpers_GameplayStatics",
ForceInvalidateCache)
end
function UEHelpers.GetKismetSystemLibrary(ForceInvalidateCache)
return CacheDefaultObject("/Script/Engine.Default__KismetSystemLibrary", "UEHelpers_KismetSystemLibrary",
ForceInvalidateCache)
end
function UEHelpers.GetKismetMathLibrary(ForceInvalidateCache)
return CacheDefaultObject("/Script/Engine.Default__KismetMathLibrary", "UEHelpers_KismetMathLibrary",
ForceInvalidateCache)
end
function UEHelpers.GetKismetMathLibrary(ForceInvalidateCache)
return CacheDefaultObject("/Script/Engine.Default__KismetMathLibrary", "UEHelpers_KismetMathLibrary",
ForceInvalidateCache)
end
function UEHelpers.GetKismetTextLibrary(ForceInvalidateCache)
return CacheDefaultObject("/Script/Engine.Default__KismetTextLibrary", "UEHelpers_KismetTextLibrary",
ForceInvalidateCache)
end
function UEHelpers.GetGameMapsSettings(ForceInvalidateCache)
return CacheDefaultObject("/Script/EngineSettings.Default__GameMapsSettings", "UEHelpers_GameMapsSettings",
ForceInvalidateCache)
end
function UEHelpers.FindOrAddFName(Name)
local NameFound = FName(Name, EFindName.FNAME_Find)
if NameFound == NAME_None then
NameFound = FName(Name, EFindName.FNAME_Add)
end
return NameFound
end
-- Exported functions -> END
return UEHelpers