Added support for astral characters to charcode ops
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@@ -108,8 +108,9 @@ const ByteRepr = {
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throw "Error: Base argument must be between 2 and 36";
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}
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for (let i = 0; i < input.length; i++) {
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ordinal = Utils.ord(input[i]);
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const charcode = Utils.strToCharcode(input);
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for (let i = 0; i < charcode.length; i++) {
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ordinal = charcode[i];
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if (base === 16) {
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if (ordinal < 256) padding = 2;
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@@ -91,7 +91,7 @@ const HTML = {
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const bite = HTML._entityToByte[m[1]];
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if (bite) {
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output += Utils.chr(bite);
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} else if (!bite && m[1][0] === "#" && m[1].length > 1 && /^#\d{1,5}$/.test(m[1])) {
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} else if (!bite && m[1][0] === "#" && m[1].length > 1 && /^#\d{1,6}$/.test(m[1])) {
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// Numeric entity (e.g. )
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const num = m[1].slice(1, m[1].length);
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output += Utils.chr(parseInt(num, 10));
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