2019-03-30 13:02:14 +00:00

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/**
* Emulation of the Lorenz SZ40/42a/42b cipher attachment.
*
* @author VirtualColossus [martin@virtualcolossus.co.uk]
* @copyright Crown Copyright 2019
* @license Apache-2.0
*/
import Operation from "../Operation";
import OperationError from "../errors/OperationError";
/**
* Lorenz operation
*/
class Lorenz extends Operation {
/**
* Lorenz constructor
*/
constructor() {
super();
this.name = "Lorenz";
this.module = "Default";
this.description = "Enciphers characters using the World War 2 German Lorenz SZ cipher attachment.";
this.infoURL = "https://lorenz.virtualcolossus.co.uk";
this.inputType = "string";
this.outputType = "string";
this.args = [
{
name: "Model",
type: "option",
"value": ["SZ40", "SZ42a", "SZ42b"]
},
{
name: "Wheel Pattern",
type: "argSelector",
"value": [
{
name: "KH Pattern",
off: [19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30]
},
{
name: "ZMUG Pattern",
off: [19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30]
},
{
name: "BREAM Pattern",
off: [19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30]
},
{
name: "No Pattern",
off: [19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30]
},
{
name: "Custom",
on: [19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30]
}
]
},
{
name: "KT-Schalter",
type: "boolean"
},
{
name: "Mode",
type: "argSelector",
"value": [
{
name: "Send",
on: [4],
off: [5]
},
{
name: "Receive",
off: [4],
on: [5]
}
]
},
{
name: "Input Type",
type: "option",
"value": ["Plaintext", "ITA2"]
},
{
name: "Output Type",
type: "option",
"value": ["Plaintext", "ITA2"]
},
{
name: "ITA2 Format",
type: "option",
"value": ["5/8/9", "+/-/."]
},
{
name: "Ψ1 start (1-43)",
type: "number",
"value": 1
},
{
name: "Ψ2 start (1-47)",
type: "number",
"value": 1
},
{
name: "Ψ3 start (1-51)",
type: "number",
"value": 1
},
{
name: "Ψ4 start (1-53)",
type: "number",
"value": 1
},
{
name: "Ψ5 start (1-59)",
type: "number",
"value": 1
},
{
name: "Μ37 start (1-37)",
type: "number",
"value": 1
},
{
name: "Μ61 start (1-61)",
type: "number",
"value": 1
},
{
name: "Χ1 start (1-41)",
type: "number",
"value": 1
},
{
name: "Χ2 start (1-31)",
type: "number",
"value": 1
},
{
name: "Χ3 start (1-29)",
type: "number",
"value": 1
},
{
name: "Χ4 start (1-26)",
type: "number",
"value": 1
},
{
name: "Χ5 start (1-23)",
type: "number",
"value": 1
},
{
name: "Ψ1 lugs (43)",
type: "string",
value: ".x...xx.x.x..xxx.x.x.xxxx.x.x.x.x.x..x.xx.x"
},
{
name: "Ψ2 lugs (47)",
type: "string",
value: ".xx.x.xxx..x.x.x..x.xx.x.xxx.x....x.xx.x.x.x..x"
},
{
name: "Ψ3 lugs (51)",
type: "string",
value: ".x.x.x..xxx....x.x.xx.x.x.x..xxx.x.x..x.x.xx..x.x.x"
},
{
name: "Ψ4 lugs (53)",
type: "string",
value: ".xx...xxxxx.x.x.xx...x.xx.x.x..x.x.xx.x..x.x.x.x.x.x."
},
{
name: "Ψ5 lugs (59)",
type: "string",
value: "xx...xx.x..x.xx.x...x.x.x.x.x.x.x.x.xx..xxxx.x.x...xx.x..x."
},
{
name: "Μ37 lugs (37)",
type: "string",
value: "x.x.x.x.x.x...x.x.x...x.x.x...x.x...."
},
{
name: "Μ61 lugs (61)",
type: "string",
value: ".xxxx.xxxx.xxx.xxxx.xx....xxx.xxxx.xxxx.xxxx.xxxx.xxx.xxxx..."
},
{
name: "Χ1 lugs (41)",
type: "string",
value: ".x...xxx.x.xxxx.x...x.x..xxx....xx.xxxx.."
},
{
name: "Χ2 lugs (31)",
type: "string",
value: "x..xxx...x.xxxx..xx..x..xx.xx.."
},
{
name: "Χ3 lugs (29)",
type: "string",
value: "..xx..x.xxx...xx...xx..xx.xx."
},
{
name: "Χ4 lugs (26)",
type: "string",
value: "xx..x..xxxx..xx.xxx....x.."
},
{
name: "Χ5 lugs (23)",
type: "string",
value: "xx..xx....xxxx.x..x.x.."
}
];
}
/**
* @param {string} input
* @param {Object[]} args
* @returns {string}
*/
run(input, args) {
const model = args[0],
pattern = args[1],
kt = args[2],
mode = args[3],
format = args[6];
let intype = args[4],
outtype = args[5],
s1 = args[7],
s2 = args[8],
s3 = args[9],
s4 = args[10],
s5 = args[11],
m37 = args[12],
m61 = args[13],
x1 = args[14],
x2 = args[15],
x3 = args[16],
x4 = args[17],
x5 = args[18],
lugs1 = args[19],
lugs2 = args[20],
lugs3 = args[21],
lugs4 = args[22],
lugs5 = args[23],
lugm37 = args[24],
lugm61 = args[25],
lugx1 = args[26],
lugx2 = args[27],
lugx3 = args[28],
lugx4 = args[29],
lugx5 = args[30],
figShifted = false;
this.reverseTable();
if (s1<1 || s1>43) throw new OperationError("Ψ1 start must be between 1 and 43");
if (s2<1 || s2>47) throw new OperationError("Ψ2 start must be between 1 and 47");
if (s3<1 || s3>51) throw new OperationError("Ψ3 start must be between 1 and 51");
if (s4<1 || s4>53) throw new OperationError("Ψ4 start must be between 1 and 53");
if (s5<1 || s5>59) throw new OperationError("Ψ5 start must be between 1 and 59");
if (m37<1 || m37>37) throw new OperationError("Μ37 start must be between 1 and 37");
if (m61<1 || m61>61) throw new OperationError("Μ61 start must be between 1 and 61");
if (x1<1 || x1>41) throw new OperationError("Χ1 start must be between 1 and 41");
if (x2<1 || x2>31) throw new OperationError("Χ2 start must be between 1 and 31");
if (x3<1 || x3>29) throw new OperationError("Χ3 start must be between 1 and 29");
if (x4<1 || x4>26) throw new OperationError("Χ4 start must be between 1 and 26");
if (x5<1 || x5>23) throw new OperationError("Χ5 start must be between 1 and 23");
// Initialise chosen wheel pattern
let chosenSetting = '';
if (pattern === "Custom") {
let re = new RegExp("^[.xX]*$");
if (lugs1.length !== 43 || !re.test(lugs1)) throw new OperationError("Ψ1 custom lugs must be 43 long and can only include . or x ");
if (lugs2.length !== 47 || !re.test(lugs2)) throw new OperationError("Ψ2 custom lugs must be 47 long and can only include . or x");
if (lugs3.length !== 51 || !re.test(lugs3)) throw new OperationError("Ψ3 custom lugs must be 51 long and can only include . or x");
if (lugs4.length !== 53 || !re.test(lugs4)) throw new OperationError("Ψ4 custom lugs must be 53 long and can only include . or x");
if (lugs5.length !== 59 || !re.test(lugs5)) throw new OperationError("Ψ5 custom lugs must be 59 long and can only include . or x");
if (lugm37.length !== 37 || !re.test(lugm37)) throw new OperationError("M37 custom lugs must be 37 long and can only include . or x");
if (lugm61.length !== 61 || !re.test(lugm61)) throw new OperationError("M61 custom lugs must be 61 long and can only include . or x");
if (lugx1.length !== 41 || !re.test(lugx1)) throw new OperationError("Χ1 custom lugs must be 41 long and can only include . or x");
if (lugx2.length !== 31 || !re.test(lugx2)) throw new OperationError("Χ2 custom lugs must be 31 long and can only include . or x");
if (lugx3.length !== 29 || !re.test(lugx3)) throw new OperationError("Χ3 custom lugs must be 29 long and can only include . or x");
if (lugx4.length !== 26 || !re.test(lugx4)) throw new OperationError("Χ4 custom lugs must be 26 long and can only include . or x");
if (lugx5.length !== 23 || !re.test(lugx5)) throw new OperationError("Χ5 custom lugs must be 23 long and can only include . or x");
chosenSetting = INIT_PATTERNS["No Pattern"];
chosenSetting.S[1] = this.readLugs(lugs1);
chosenSetting.S[2] = this.readLugs(lugs2);
chosenSetting.S[3] = this.readLugs(lugs3);
chosenSetting.S[4] = this.readLugs(lugs4);
chosenSetting.S[5] = this.readLugs(lugs5);
chosenSetting.M[1] = this.readLugs(lugm37);
chosenSetting.M[2] = this.readLugs(lugm61);
chosenSetting.X[1] = this.readLugs(lugx1);
chosenSetting.X[2] = this.readLugs(lugx2);
chosenSetting.X[3] = this.readLugs(lugx3);
chosenSetting.X[4] = this.readLugs(lugx4);
chosenSetting.X[5] = this.readLugs(lugx5);
} else {
chosenSetting = INIT_PATTERNS[pattern];
}
var chiSettings = chosenSetting.X; // Pin settings for Chi links (X)
var psiSettings = chosenSetting.S; // Pin settings for Psi links (S)
var muSettings = chosenSetting.M; // Pin settings for Motor links (M)
let ita2 = "";
if (mode === "Send") {
// Convert input text to ITA2 (including figure/letter shifts)
ita2 = Array.prototype.map.call(input, function(character) {
let letter = character.toUpperCase();
if (intype === "Plaintext") {
if (validChars.indexOf(letter) === -1) throw new OperationError("Invalid Plaintext character : "+letter);
if(!figShifted && figShiftedChars.indexOf(letter) !== -1) {
// in letters mode and next char needs to be figure shifted
figShifted = true;
return "55" + figShiftArr[letter];
} else if (figShifted) {
// in figures mode and next char needs to be letter shifted
if (letter==="\n") return "34";
if (letter==="\r") return "4";
if (figShiftedChars.indexOf(letter) === -1) {
figShifted = false;
return "88" + letter;
} else {
return figShiftArr[letter];
}
} else {
if (letter==="\n") return "34";
if (letter==="\r") return "4";
return letter;
}
} else {
if (validITA2.indexOf(letter) === -1) {
let errltr = letter;
if (errltr==="\n") errltr = "Carriage Return";
if (errltr===" ") errltr = "Space";
throw new OperationError("Invalid ITA2 character : "+errltr);
}
return letter;
}
});
} else {
// Receive input should always be ITA2
ita2 = Array.prototype.map.call(input, function(character) {
let letter = character.toUpperCase();
if (validITA2.indexOf(letter) === -1) {
var errltr = letter;
if (errltr==="\n") errltr = "Carriage Return";
if(errltr===" ") errltr = "Space";
throw new OperationError("Invalid ITA2 character : "+errltr);
}
return letter;
});
}
const ita2Input = ita2.join("");
let thisPsi = [];
let thisChi = [];
let m61lug = muSettings[1][m61-1];
let m37lug = muSettings[2][m37-1];
let p5 = [0,0,0];
const self = this;
const letters = Array.prototype.map.call(ita2Input, function(character) {
const letter = character.toUpperCase();
let x2bptr = x2+1;
if (x2bptr===32) x2bptr=1;
let s1bptr = s1+1;
if (s1bptr===44) s1bptr=1;
thisChi = [
chiSettings[1][x1-1],
chiSettings[2][x2-1],
chiSettings[3][x3-1],
chiSettings[4][x4-1],
chiSettings[5][x5-1]
];
thisPsi = [
psiSettings[1][s1-1],
psiSettings[2][s2-1],
psiSettings[3][s3-1],
psiSettings[4][s4-1],
psiSettings[5][s5-1]
];
if (typeof ITA2_TABLE[letter] == "undefined") {
return "";
}
let xorSum = [];
for(var i=0;i<=4;i++) {
xorSum[i] = ITA2_TABLE[letter][i] ^ thisPsi[i] ^ thisChi[i];
}
const resultStr = xorSum.join("");
// Move Chi wheels one back after each letter
if (--x1 < 1) x1 = 41;
if (--x2 < 1) x2 = 31;
if (--x3 < 1) x3 = 29;
if (--x4 < 1) x4 = 26;
if (--x5 < 1) x5 = 23;
// Motor wheel (61 pin) also moves one each letter
if (--m61 < 1) m61 = 61;
// If M61 is set, we also move M37
if (m61lug === 1) {
if (--m37 < 1) m37 = 37;
}
let basicmotor = m37lug;
let totalmotor = basicmotor;
let lim = 0;
p5[2] = p5[1];
p5[1] = p5[0];
if (mode==="Send") {
p5[0] = ITA2_TABLE[letter][4];
} else {
p5[0] = xorSum[4];
}
// Limitations here
if (model==='SZ42a') {
// Chi 2 one back lim - The active character of chi 2 (2nd Chi wheel) in the previous position
lim = chiSettings[2][x2bptr-1];
if(kt) {
if (lim===p5[2]) { lim = 0; } else { lim=1; } //p5 back 2
}
// If basic motor = 0 and limitation = 1, Total motor = 0 [no move], otherwise, total motor = 1 [move]
if (basicmotor===0 && lim===1) {
totalmotor = 0;
} else {
totalmotor = 1;
}
} else if(model=='SZ42b') {
// Chi 2 one back + Psi 1 one back.
const x2b1lug = chiSettings[2][x2bptr-1];
const s1b1lug = psiSettings[1][s1bptr-1];
lim = 1;
if (x2b1lug===s1b1lug) lim=0;
if(kt) {
if (lim===p5[2]) { lim=0; } else { lim=1; } //p5 back 2
}
// If basic motor = 0 and limitation = 1, Total motor = 0 [no move], otherwise, total motor = 1 [move]
if (basicmotor===0 && lim===1) {
totalmotor = 0;
} else {
totalmotor = 1;
}
} else if (model==="SZ40") {
// SZ40
totalmotor = basicmotor;
} else {
throw new OperationError("Lorenz model type not recognised");
}
// increment Psi wheels when current totalmotor active
if (totalmotor === 1) {
if(--s1 < 1) s1 = 43;
if(--s2 < 1) s2 = 47;
if(--s3 < 1) s3 = 51;
if(--s4 < 1) s4 = 53;
if(--s5 < 1) s5 = 59;
}
m61lug = muSettings[1][m61-1];
m37lug = muSettings[2][m37-1];
let rtnstr = self.REVERSE_ITA2_TABLE[resultStr];
if (format==="5/8/9") {
if (rtnstr==="+") rtnstr="5";
if (rtnstr==="-") rtnstr="8";
if (rtnstr===".") rtnstr="9";
}
return rtnstr;
});
let ita2output = letters.join("");
let output = "";
if (mode === "Receive") {
figShifted = false;
// Convert output ITA2 to plaintext (including figure/letter shifts)
const out = Array.prototype.map.call(ita2output, function(letter) {
if (outtype === "Plaintext") {
if (letter === "5" || letter === "+") {
figShifted = true;
return;
} else if (letter === "8" || letter === "-") {
figShifted = false;
return;
} else if (letter === "9") {
return " ";
} else if (letter === "3") {
return "\n";
} else if (letter === "4") {
return "";
}
if (figShifted) {
return self.REVERSE_FIGSHIFT_TABLE[letter];
} else {
return letter;
}
} else {
return letter;
}
});
output = out.join("");
} else {
output = ita2output;
}
return output;
}
/**
* Reverses the ITA2 Code lookup table
*/
reverseTable() {
this.REVERSE_ITA2_TABLE = {};
this.REVERSE_FIGSHIFT_TABLE = {};
for (const letter in ITA2_TABLE) {
const code = ITA2_TABLE[letter];
this.REVERSE_ITA2_TABLE[code] = letter;
}
for (const letter in figShiftArr) {
const ltr = figShiftArr[letter];
this.REVERSE_FIGSHIFT_TABLE[ltr] = letter;
}
}
readLugs(lugstr) {
let arr = Array.prototype.map.call(lugstr, function(lug) {
if(lug==".") {
return 0;
} else {
return 1;
}
});
return arr;
}
}
const ITA2_TABLE = {
"A": "11000",
"B": "10011",
"C": "01110",
"D": "10010",
"E": "10000",
"F": "10110",
"G": "01011",
"H": "00101",
"I": "01100",
"J": "11010",
"K": "11110",
"L": "01001",
"M": "00111",
"N": "00110",
"O": "00011",
"P": "01101",
"Q": "11101",
"R": "01010",
"S": "10100",
"T": "00001",
"U": "11100",
"V": "01111",
"W": "11001",
"X": "10111",
"Y": "10101",
"Z": "10001",
"3": "00010",
"4": "01000",
"9": "00100",
"/": "00000",
" ": "00100",
".": "00100",
"8": "11111",
"5": "11011",
"-": "11111",
"+": "11011"
};
const validChars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890+-'()/:=?,. \n\r";
const validITA2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ34589+-./";
const figShiftedChars = "1234567890+-'()/:=?,."
const figShiftArr = {
"1": "Q",
"2": "W",
"3": "E",
"4": "R",
"5": "T",
"6": "Y",
"7": "U",
"8": "I",
"9": "O",
"0": "P",
" ": "9",
"-": "A",
"?": "B",
":": "C",
"#": "D",
"%": "F",
"@": "G",
"£": "H",
"(": "K",
")": "L",
".": "M",
",": "N",
"'": "S",
"=": "V",
"/": "X",
"+": "Z",
"\n": "3",
"\r": "4"
};
const INIT_PATTERNS = {
"No Pattern": {
"X": {
1: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
2: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
3: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
4: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
5: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
},
"S": {
1: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
2: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
3: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
4: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
5: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
},
"M": {
1: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
2: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
}
},
"KH Pattern": {
"X": {
1: [0,1,0,0,0,1,1,1,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,1,1,1,0,0],
2: [1,0,0,1,1,1,0,0,0,1,0,1,1,1,1,0,0,1,1,0,0,1,0,0,1,1,0,1,1,0,0],
3: [0,0,1,1,0,0,1,0,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,1,1,0],
4: [1,1,0,0,1,0,0,1,1,1,1,0,0,1,1,0,1,1,1,0,0,0,0,1,0,0],
5: [1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,1,0,0,1,0,1,0,0]
},
"S": {
1: [0,1,0,0,0,1,1,0,1,0,1,0,0,1,1,1,0,1,0,1,0,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,1,1,0,1],
2: [0,1,1,0,1,0,1,1,1,0,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,1,1,0,1,0,0,0,0,1,0,1,1,0,1,0,1,0,1,0,0,1],
3: [0,1,0,1,0,1,0,0,1,1,1,0,0,0,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,1,1,1,0,1,0,1,0,0,1,0,1,0,1,1,0,0,1,0,1,0,1],
4: [0,1,1,0,0,0,1,1,1,1,1,0,1,0,1,0,1,1,0,0,0,1,0,1,1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0],
5: [1,1,0,0,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,1,1,1,1,0,1,0,1,0,0,0,1,1,0,1,0,0,1,0]
},
"M": {
1: [0,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,0,0],
2: [1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0]
}
},
"ZMUG Pattern": {
"X": {
1: [0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1,1,0],
2: [1,1,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,0,0,0,1,1,0,0,1,1,0,0,0],
3: [0,0,1,0,0,1,1,0,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,1,0],
4: [1,0,1,0,1,0,0,1,1,0,0,0,1,1,0,0,1,0,1,1,1,0,0,1,0,1],
5: [0,1,0,0,1,1,1,1,0,0,0,1,0,1,1,1,0,0,0,0,1,0,1]
},
"S": {
1: [1,1,0,1,0,0,1,1,0,0,0,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,0],
2: [0,0,0,1,0,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,0,1,1],
3: [0,1,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1],
4: [0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,0,1],
5: [1,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,0,1,1,0]
},
"M": {
1: [1,0,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,1,0,1,0,1,0,1],
2: [0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,1,0,1,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1]
}
},
"BREAM Pattern": {
"X": {
1: [0,1,1,1,1,0,1,0,1,1,0,1,0,1,1,0,0,1,0,0,1,1,0,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,0],
2: [0,1,1,1,0,0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0,1,1,0,1,1,1,0,0,1,1],
3: [1,1,0,0,1,1,0,1,1,0,0,1,1,1,0,0,0,0,1,0,0,1,1,0,1,1,1,0,0],
4: [1,1,1,1,0,0,1,0,0,1,1,0,0,1,0,0,1,1,0,1,0,0,1,1,0,0],
5: [0,1,1,1,0,1,1,1,0,0,0,1,0,0,1,1,0,1,0,0,0,1,0]
},
"S": {
1: [0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,0,1,0,1,0,1,1,0,1,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,0],
2: [1,1,0,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,1,1,0,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,0,0],
3: [1,0,0,1,0,0,1,1,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,1,0,1,0,1,0,1,1,0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1],
4: [0,1,0,0,0,0,1,0,0,1,0,1,1,1,1,1,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,1,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,1,0,1],
5: [1,0,1,0,1,0,0,1,1,0,0,1,1,0,1,1,0,0,1,0,0,0,1,0,0,0,0,1,0,1,1,0,1,1,1,1,0,1,1,1,0,0,1,0,1,0,0,0,1,1,0,1,0,1,0,1,0,1,0]
},
"M": {
1: [1,0,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,1,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,1,1,0,1,0,1,1,1],
2: [0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,1,1,0,1]
}
}
};
export default Lorenz;