2020-09-02 16:58:09 +10:00

72 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace ConsoleApplication2
{
class TCPServer
{
public static void Listen()
{
while (Program.running) {
TcpListener server = null;
try
{
Int32 port = 13754;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
server = new TcpListener(localAddr, port);
server.Start();
Byte[] bytes = new Byte[256];
String data = null;
//Listening Loop
while (true)
{
Console.Write("Waiting on a connection...");
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected");
data = null;
NetworkStream stream = client.GetStream();
int i;
//Loop to receive all the data sent by the client
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Recieved: {0}", data);
data = data.ToLower();
data = NetParse.parse(data);
//Proccess the data
//data = Drives.DisplayDriveInfo();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
//Send back a response
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
server.Stop();
}
Console.WriteLine("\nHit enter to continue");
Console.Read();
}
}
}
}