Remove error handling on broadcasting
In theory this can cause a non-decrease of a treesUsed var
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@ -188,7 +188,7 @@ func buildSyncTree(ctx context.Context, isFirstBuild bool, deps BuildDeps) (t Sy
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if isFirstBuild {
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if isFirstBuild {
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headUpdate := syncTree.syncClient.CreateHeadUpdate(t, nil)
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headUpdate := syncTree.syncClient.CreateHeadUpdate(t, nil)
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// send to everybody, because everybody should know that the node or client got new tree
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// send to everybody, because everybody should know that the node or client got new tree
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err = syncTree.syncClient.BroadcastAsync(headUpdate)
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syncTree.syncClient.BroadcastAsync(headUpdate)
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}
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}
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return
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return
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}
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}
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