any-sync/acltree/acltree.go
2022-07-10 15:53:50 +02:00

345 lines
8.0 KiB
Go

package acltree
import (
"github.com/anytypeio/go-anytype-infrastructure-experiments/account"
"github.com/anytypeio/go-anytype-infrastructure-experiments/aclchanges/pb"
"github.com/anytypeio/go-anytype-infrastructure-experiments/thread"
"github.com/anytypeio/go-anytype-infrastructure-experiments/util/keys"
"github.com/anytypeio/go-anytype-infrastructure-experiments/util/slice"
"github.com/gogo/protobuf/proto"
"sync"
)
type AddResultSummary int
const (
AddResultSummaryNothing AddResultSummary = iota
AddResultSummaryAppend
AddResultSummaryRebuild
)
type AddResult struct {
OldHeads []string
Heads []string
// TODO: add summary for changes
Summary AddResultSummary
}
// TODO: Change add change content to include ACLChangeBuilder
type ACLTree interface {
ACLState() *ACLState
AddContent(changeContent *ChangeContent) (*Change, error)
AddChanges(changes ...*Change) (AddResult, error)
Heads() []string
Iterate(func(change *Change) bool)
IterateFrom(string, func(change *Change) bool)
HasChange(string) bool
}
type aclTree struct {
thread thread.Thread
accountData *account.AccountData
fullTree *Tree
aclTree *Tree // TODO: right now we don't use it, we can probably have only local var for now. This tree is built from start of the document
aclState *ACLState
treeBuilder *treeBuilder
aclTreeBuilder *aclTreeBuilder
aclStateBuilder *aclStateBuilder
snapshotValidator *snapshotValidator
sync.Mutex
}
func BuildACLTree(t thread.Thread, acc *account.AccountData) (ACLTree, error) {
decoder := keys.NewEd25519Decoder()
aclTreeBuilder := newACLTreeBuilder(t, decoder)
treeBuilder := newTreeBuilder(t, decoder)
snapshotValidator := newSnapshotValidator(decoder, acc)
aclStateBuilder := newACLStateBuilder(decoder, acc)
aclTree := &aclTree{
thread: t,
accountData: acc,
fullTree: nil,
aclState: nil,
treeBuilder: treeBuilder,
aclTreeBuilder: aclTreeBuilder,
aclStateBuilder: aclStateBuilder,
snapshotValidator: snapshotValidator,
}
err := aclTree.rebuildFromThread(false)
if err != nil {
return nil, err
}
return aclTree, nil
}
// TODO: this is not used for now, in future we should think about not making full tree rebuild
func (a *aclTree) rebuildFromTree(validateSnapshot bool) (err error) {
if validateSnapshot {
err = a.snapshotValidator.Init(a.aclTree)
if err != nil {
return err
}
valid, err := a.snapshotValidator.ValidateSnapshot(a.fullTree.root)
if err != nil {
return err
}
if !valid {
return a.rebuildFromThread(true)
}
}
err = a.aclStateBuilder.Init(a.fullTree)
if err != nil {
return err
}
a.aclState, err = a.aclStateBuilder.Build()
if err != nil {
return err
}
return nil
}
func (a *aclTree) rebuildFromThread(fromStart bool) error {
a.treeBuilder.Init()
a.aclTreeBuilder.Init()
var err error
a.fullTree, err = a.treeBuilder.Build(fromStart)
if err != nil {
return err
}
// TODO: remove this from context as this is used only to validate snapshot
a.aclTree, err = a.aclTreeBuilder.Build()
if err != nil {
return err
}
if !fromStart {
err = a.snapshotValidator.Init(a.aclTree)
if err != nil {
return err
}
valid, err := a.snapshotValidator.ValidateSnapshot(a.fullTree.root)
if err != nil {
return err
}
if !valid {
return a.rebuildFromThread(true)
}
}
err = a.aclStateBuilder.Init(a.fullTree)
if err != nil {
return err
}
a.aclState, err = a.aclStateBuilder.Build()
if err != nil {
return err
}
return nil
}
// TODO: this should not be the responsibility of ACLTree, move it somewhere else after testing
func (a *aclTree) getACLHeads() []string {
var aclTreeHeads []string
for _, head := range a.fullTree.Heads() {
if slice.FindPos(aclTreeHeads, head) != -1 { // do not scan known heads
continue
}
precedingHeads := a.getPrecedingACLHeads(head)
for _, aclHead := range precedingHeads {
if slice.FindPos(aclTreeHeads, aclHead) != -1 {
continue
}
aclTreeHeads = append(aclTreeHeads, aclHead)
}
}
return aclTreeHeads
}
func (a *aclTree) getPrecedingACLHeads(head string) []string {
headChange := a.fullTree.attached[head]
if headChange.Content.GetAclData() != nil {
return []string{head}
} else {
return headChange.Content.AclHeadIds
}
}
func (a *aclTree) ACLState() *ACLState {
return a.aclState
}
func (a *aclTree) AddContent(changeContent *ChangeContent) (*Change, error) {
// TODO: add snapshot creation logic
a.Lock()
defer a.Unlock()
marshalled, err := changeContent.ChangesData.Marshal()
if err != nil {
return nil, err
}
encrypted, err := a.aclState.userReadKeys[a.aclState.currentReadKeyHash].
Encrypt(marshalled)
if err != nil {
return nil, err
}
aclChange := &pb.ACLChange{
TreeHeadIds: a.fullTree.Heads(),
AclHeadIds: a.getACLHeads(),
SnapshotBaseId: a.fullTree.RootId(),
AclData: changeContent.ACLData,
ChangesData: encrypted,
CurrentReadKeyHash: a.aclState.currentReadKeyHash,
Timestamp: 0,
Identity: a.accountData.Identity,
}
// TODO: add CID creation logic based on content
ch := NewChange(changeContent.Id, aclChange)
ch.DecryptedDocumentChange = marshalled
fullMarshalledChange, err := proto.Marshal(aclChange)
if err != nil {
return nil, err
}
signature, err := a.accountData.SignKey.Sign(fullMarshalledChange)
if err != nil {
return nil, err
}
if aclChange.AclData != nil {
// we can apply change right away without going through builder, because
err = a.aclState.applyChange(changeContent.Id, aclChange)
if err != nil {
return nil, err
}
}
a.fullTree.AddFast(ch)
err = a.thread.AddRawChange(&thread.RawChange{
Payload: marshalled,
Signature: signature,
Id: changeContent.Id,
})
if err != nil {
return nil, err
}
a.thread.SetHeads([]string{ch.Id})
return a.fullTree.attached[changeContent.Id], nil
}
func (a *aclTree) AddChanges(changes ...*Change) (AddResult, error) {
a.Lock()
defer a.Unlock()
// TODO: make proper error handling, because there are a lot of corner cases where this will break
var aclChanges []*Change
var err error
defer func() {
if err != nil {
return
}
// removing attached or invalid orphans
var toRemove []string
for _, orphan := range a.thread.Orphans() {
if _, exists := a.fullTree.attached[orphan]; exists {
toRemove = append(toRemove, orphan)
}
if _, exists := a.fullTree.invalidChanges[orphan]; exists {
toRemove = append(toRemove, orphan)
}
}
a.thread.RemoveOrphans(toRemove...)
}()
for _, ch := range changes {
if ch.IsACLChange() {
aclChanges = append(aclChanges, ch)
break
}
err = a.thread.AddChange(ch)
if err != nil {
return AddResult{}, err
}
a.thread.AddOrphans(ch.Id)
}
prevHeads := a.fullTree.Heads()
mode := a.fullTree.Add(changes...)
switch mode {
case Nothing:
return AddResult{
OldHeads: prevHeads,
Heads: prevHeads,
Summary: AddResultSummaryNothing,
}, nil
case Rebuild:
err = a.rebuildFromThread(false)
if err != nil {
return AddResult{}, err
}
return AddResult{
OldHeads: prevHeads,
Heads: a.fullTree.Heads(),
Summary: AddResultSummaryRebuild,
}, nil
default:
a.aclState, err = a.aclStateBuilder.Build()
if err != nil {
return AddResult{}, err
}
return AddResult{
OldHeads: prevHeads,
Heads: a.fullTree.Heads(),
Summary: AddResultSummaryAppend,
}, nil
}
}
func (a *aclTree) Iterate(f func(change *Change) bool) {
a.Lock()
defer a.Unlock()
a.fullTree.Iterate(a.fullTree.RootId(), f)
}
func (a *aclTree) IterateFrom(s string, f func(change *Change) bool) {
a.Lock()
defer a.Unlock()
a.fullTree.Iterate(s, f)
}
func (a *aclTree) HasChange(s string) bool {
a.Lock()
defer a.Unlock()
_, attachedExists := a.fullTree.attached[s]
_, unattachedExists := a.fullTree.unAttached[s]
_, invalidExists := a.fullTree.invalidChanges[s]
return attachedExists || unattachedExists || invalidExists
}
func (a *aclTree) Heads() []string {
a.Lock()
defer a.Unlock()
return a.fullTree.Heads()
}