pygametut/game.py

59 lines
1.2 KiB
Python

import pygame
pygame.init()
win = pygame.display.set_mode((500, 500))
pygame.display.set_caption("First Game")
# Shit vars
x, y = 50, 50
width, height = 40, 60
vel = 5
isJump = False
jumpCount = 10
# Animation Vars
left = False
Right = False
walkCount = 0
# https://www.techwithtim.net/tutorials/game-development-with-python/pygame-tutorial/pygame-animation
walkRight = [pygame.image.load]
run = True
while run:
pygame.time.delay(20)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
x -= vel
if keys[pygame.K_RIGHT] and x < 500 - vel - width:
x += vel
if isJump is False:
if keys[pygame.K_UP] and y > vel:
y -= vel
if keys[pygame.K_DOWN] and y < 500 - height - vel:
y += vel
if keys[pygame.K_SPACE]:
isJump = True
else:
if jumpCount >= -10:
y -= (jumpCount * abs(jumpCount)) * 0.5
jumpCount -= 1
else:
jumpCount = 10
isJump = False
win.fill((0, 0, 0))
pygame.draw.rect(win, (255,0,0), (x, y, width, height))
pygame.display.update()
pygame.quit()