59 lines
1.2 KiB
Python
59 lines
1.2 KiB
Python
import pygame
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pygame.init()
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win = pygame.display.set_mode((500, 500))
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pygame.display.set_caption("First Game")
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# Shit vars
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x, y = 50, 50
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width, height = 40, 60
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vel = 5
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isJump = False
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jumpCount = 10
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# Animation Vars
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left = False
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Right = False
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walkCount = 0
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# https://www.techwithtim.net/tutorials/game-development-with-python/pygame-tutorial/pygame-animation
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walkRight = [pygame.image.load]
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run = True
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while run:
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pygame.time.delay(100)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT] and x > vel:
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x -= vel
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if keys[pygame.K_RIGHT] and x < 500 - vel - width:
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x += vel
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if isJump is False:
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if keys[pygame.K_UP] and y > vel:
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y -= vel
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if keys[pygame.K_DOWN] and y < 500 - height - vel:
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y += vel
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if keys[pygame.K_SPACE]:
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isJump = True
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else:
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if jumpCount >= -10:
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y -= (jumpCount * abs(jumpCount)) * 0.5
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jumpCount -= 1
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else:
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jumpCount = 10
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isJump = False
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win.fill((0, 0, 0))
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pygame.draw.rect(win, (255,0,0), (x, y, width, height))
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pygame.display.update()
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pygame.quit() |