WE MUST GO DEEPER

This commit is contained in:
Benjamyn Love 2022-12-04 13:37:52 +11:00
parent 01f10c5153
commit 282201348b
4 changed files with 120 additions and 1 deletions

View File

@ -66,6 +66,10 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
let map = ecs.fetch::<Map>();
let depth = format!("Depth: {}", map.depth);
ctx.print_color(2, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
for (_player, stats) in (&players, &combat_stats).join() {

View File

@ -61,6 +61,7 @@ pub enum RunState {
menu_selection: gui::MainMenuSelection,
},
SaveGame,
NextLevel,
}
pub struct State {
@ -242,6 +243,10 @@ impl GameState for State {
saveload_system::save_game(&mut self.ecs);
newrunstate = RunState::MainMenu { menu_selection: gui::MainMenuSelection::LoadGame };
}
RunState::NextLevel => {
self.goto_next_level();
newrunstate = RunState::PreRun;
}
}
{
@ -253,6 +258,89 @@ impl GameState for State {
}
}
impl State {
fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
let entities = self.ecs.entities();
let player = self.ecs.read_storage::<Player>();
let backpack = self.ecs.read_storage::<InBackpack>();
let player_entity = self.ecs.fetch::<Entity>();
let mut to_delete : Vec<Entity> = Vec::new();
for entity in entities.join() {
let mut should_delete = true;
// Don't delete the player
let p = player.get(entity);
if let Some(_p) = p {
should_delete = false;
}
// Don't delete the players equipment
let bp = backpack.get(entity);
if let Some(bp) = bp {
if bp.owner == *player_entity {
should_delete = false;
}
}
if should_delete {
to_delete.push(entity);
}
}
to_delete
}
fn goto_next_level(&mut self) {
// Delete entities that are not the player or their equipment
let to_delete = self.entities_to_remove_on_level_change();
for target in to_delete {
self.ecs.delete_entity(target).expect("Unable to delete entity");
}
// Build a new map and place the player
let worldmap;
{
let mut worldmap_resource = self.ecs.write_resource::<Map>();
let current_depth = worldmap_resource.depth;
*worldmap_resource = Map::new_map_rooms_and_corridors(current_depth + 1);
worldmap = worldmap_resource.clone();
}
// Spawn bad guys
for room in worldmap.rooms.iter().skip(1) {
spawner::spawn_room(&mut self.ecs, room);
}
// Place the player and update the resources
let (player_x, player_y) = worldmap.rooms[0].center();
let mut player_position = self.ecs.write_resource::<Point>();
*player_position = Point::new(player_x, player_y);
let mut position_components = self.ecs.write_storage::<Position>();
let player_entity = self.ecs.fetch::<Entity>();
let player_pos_comp = position_components.get_mut(*player_entity);
if let Some(player_pos_comp) = player_pos_comp {
player_pos_comp.x = player_x;
player_pos_comp.y = player_y;
}
// Mark the players visibility as dirty
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
let vs = viewshed_components.get_mut(*player_entity);
if let Some(vs) = vs {
vs.dirty = true;
}
// Notify the player and give them some health
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
gamelog.entries.push("You descend to the next level, and take a moment to heal.".to_string());
let mut player_health_store = self.ecs.write_storage::<CombatStats>();
let player_health = player_health_store.get_mut(*player_entity);
if let Some(player_health) = player_health {
player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
}
}
}
fn main() -> rltk::BError {
use rltk::RltkBuilder;
let mut context = RltkBuilder::simple80x50()

View File

@ -12,6 +12,7 @@ pub const MAPCOUNT : usize = MAPHIEGHT * MAPWIDTH;
pub enum TileType {
Wall,
Floor,
DownStairs
}
#[derive(Default, Serialize, Deserialize, Clone)]
@ -110,6 +111,10 @@ impl Map {
}
}
let stairs_position = map.rooms[map.rooms.len()-1].center();
let stairs_idx = map.xy_idx(stairs_position.0, stairs_position.1);
map.tiles[stairs_idx] = TileType::DownStairs;
map
}
@ -233,6 +238,10 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
glyph = rltk::to_cp437('#');
fg = RGB::from_f32(0., 1.0, 0.);
}
TileType::DownStairs => {
glyph = rltk::to_cp437('>');
fg = RGB::from_f32(0., 1.0, 1.0)
}
}
if !map.visible_tiles[idx] {
fg = fg.to_greyscale()

View File

@ -1,4 +1,4 @@
use super::{Map, Player, Position, RunState, State, Viewshed, CombatStats, WantsToMelee, Item, GameLog, WantsToPickupItem, spawner};
use super::{Map, Player, Position, RunState, State, Viewshed, CombatStats, WantsToMelee, Item, GameLog, WantsToPickupItem, spawner, TileType};
use rltk::{Point, Rltk, VirtualKeyCode};
use specs::prelude::*;
use std::cmp::{max, min};
@ -35,6 +35,19 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
}
}
pub fn try_next_level(ecs: &mut World) -> bool {
let player_pos = ecs.fetch::<Point>();
let map = ecs.fetch::<Map>();
let player_idx = map.xy_idx(player_pos.x, player_pos.y);
if map.tiles[player_idx] == TileType::DownStairs {
true
} else {
let mut gamelog = ecs.fetch_mut::<GameLog>();
gamelog.entries.push("There is no way down from here.".to_string());
false
}
}
fn get_item(ecs: &mut World) {
let player_pos = ecs.fetch::<Point>();
let player_entity = ecs.fetch::<Entity>();
@ -94,6 +107,11 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
return RunState::AwaitingInput;
}
VirtualKeyCode::Escape => return RunState::SaveGame,
VirtualKeyCode::Period => {
if try_next_level(&mut gs.ecs) {
return RunState::NextLevel;
}
}
_ => return RunState::AwaitingInput,
},
}