This commit is contained in:
Benjamyn Love 2022-11-18 16:39:58 +11:00
parent 9b9077fa01
commit 458b90a184
3 changed files with 112 additions and 34 deletions

View File

@ -39,7 +39,7 @@ pub enum RunState {
PreRun, PreRun,
PlayerTurn, PlayerTurn,
MonsterTurn, MonsterTurn,
ShowInventory ShowInventory,
} }
#[derive(Component, Debug)] #[derive(Component, Debug)]
@ -95,5 +95,7 @@ pub struct WantsToPickupItem {
pub item: Entity, pub item: Entity,
} }
// UPTO https://bfnightly.bracketproductions.com/chapter_9.html #[derive(Component, Debug)]
// / Next, we'll put together a system to process WantsToPickupItem notices. We'll make a new file pub struct WantsToDrinkPotion {
pub potion: Entity,
}

View File

@ -1,16 +1,21 @@
use specs::prelude::*; use specs::prelude::*;
use super::{WantsToPickupItem, Name, InBackpack, Position, gamelog::GameLog};
use super::{
gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
WantsToPickupItem,
};
pub struct ItemCollectionSystem {} pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem { impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::type_complexity)] #[allow(clippy::type_complexity)]
type SystemData = ( ReadExpect<'a, Entity>, type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>, WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToPickupItem>, WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>, WriteStorage<'a, Position>,
ReadStorage<'a, Name>, ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack> WriteStorage<'a, InBackpack>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
@ -18,13 +23,71 @@ impl<'a> System<'a> for ItemCollectionSystem {
for pickup in wants_pickup.join() { for pickup in wants_pickup.join() {
positions.remove(pickup.item); positions.remove(pickup.item);
backpack.insert(pickup.item, InBackpack{ owner: pickup.collected_by }).expect("Unable to insert item"); backpack
.insert(
pickup.item,
InBackpack {
owner: pickup.collected_by,
},
)
.expect("Unable to insert item");
if pickup.collected_by == *player_entity { if pickup.collected_by == *player_entity {
log.entries.push(format!("You pick up the {}.", names.get(pickup.item).unwrap().name)); log.entries.push(format!(
"You pick up the {}.",
names.get(pickup.item).unwrap().name
));
} }
} }
wants_pickup.clear(); wants_pickup.clear();
} }
} }
pub struct PotionUseSystem {}
impl<'a> System<'a> for PotionUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDrinkPotion>,
ReadStorage<'a, Name>,
ReadStorage<'a, Potion>,
WriteStorage<'a, CombatStats>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut gamelog,
entities,
mut wants_drink,
names,
potions,
mut combat_stats,
) = data;
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
let potion = potions.get(drink.potion);
match potion {
None => {}
Some(potion) => {
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
gamelog.entries.push(format!("{}", stats.hp));
if entity == *player_entity {
gamelog.entries.push(format!(
"You drink the {}, healing {} hp.",
names.get(drink.potion).unwrap().name,
potion.heal_amount
));
entities.delete(drink.potion).expect("Delete failed")
}
}
}
}
wants_drink.clear();
}
}

View File

@ -58,6 +58,8 @@ impl State {
damage_system.run_now(&self.ecs); damage_system.run_now(&self.ecs);
let mut pickup = ItemCollectionSystem {}; let mut pickup = ItemCollectionSystem {};
pickup.run_now(&self.ecs); pickup.run_now(&self.ecs);
let mut potions = PotionUseSystem {};
potions.run_now(&self.ecs);
self.ecs.maintain(); self.ecs.maintain();
} }
} }
@ -65,9 +67,21 @@ impl State {
impl GameState for State { impl GameState for State {
fn tick(&mut self, ctx: &mut Rltk) { fn tick(&mut self, ctx: &mut Rltk) {
ctx.cls(); ctx.cls();
damage_system::delete_the_dead(&mut self.ecs);
draw_map(&self.ecs, ctx); draw_map(&self.ecs, ctx);
{
let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>();
let map = self.ecs.fetch::<Map>();
for (pos, render) in (&positions, &renderables).join() {
let idx = map.xy_idx(pos.x, pos.y);
if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
}
}
gui::draw_ui(&self.ecs, ctx);
}
let mut newrunstate; let mut newrunstate;
{ {
@ -78,6 +92,7 @@ impl GameState for State {
match newrunstate { match newrunstate {
RunState::PreRun => { RunState::PreRun => {
self.run_systems(); self.run_systems();
self.ecs.maintain();
newrunstate = RunState::AwaitingInput; newrunstate = RunState::AwaitingInput;
} }
RunState::AwaitingInput => { RunState::AwaitingInput => {
@ -85,23 +100,31 @@ impl GameState for State {
} }
RunState::PlayerTurn => { RunState::PlayerTurn => {
self.run_systems(); self.run_systems();
self.ecs.maintain();
newrunstate = RunState::MonsterTurn; newrunstate = RunState::MonsterTurn;
} }
RunState::MonsterTurn => { RunState::MonsterTurn => {
self.run_systems(); self.run_systems();
self.ecs.maintain();
newrunstate = RunState::AwaitingInput; newrunstate = RunState::AwaitingInput;
} }
RunState::ShowInventory => { RunState::ShowInventory => {
let result = gui::show_inventory(self, ctx); let result = gui::show_inventory(self, ctx);
match result.0 { match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput, gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}, gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => { gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap(); let item_entity = result.1.unwrap();
let names = self.ecs.read_storage::<Name>(); let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
let mut gamelog = self.ecs.fetch_mut::<gamelog::GameLog>(); intent
gamelog.entries.push(format!("You try to use {} but it isn't written yet", names.get(item_entity).unwrap().name)); .insert(
newrunstate = RunState::AwaitingInput; *self.ecs.fetch::<Entity>(),
WantsToDrinkPotion {
potion: item_entity,
},
)
.expect("Failed to insert intent");
newrunstate = RunState::PlayerTurn;
} }
} }
} }
@ -112,18 +135,7 @@ impl GameState for State {
*runwriter = newrunstate; *runwriter = newrunstate;
} }
damage_system::delete_the_dead(&mut self.ecs);
let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>();
let map = self.ecs.fetch::<Map>();
for (pos, render) in (&positions, &renderables).join() {
let idx = map.xy_idx(pos.x, pos.y);
if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
}
}
gui::draw_ui(&self.ecs, ctx);
} }
} }
@ -148,6 +160,7 @@ fn main() -> rltk::BError {
gs.ecs.register::<Potion>(); gs.ecs.register::<Potion>();
gs.ecs.register::<InBackpack>(); gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>(); gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDrinkPotion>();
let map = Map::new_map_rooms_and_corridors(); let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center(); let (player_x, player_y) = map.rooms[0].center();