sync lappy

This commit is contained in:
Benjamyn Love 2022-11-06 16:54:23 +11:00
parent 64b772cec1
commit 67c7ad77ce
5 changed files with 202 additions and 77 deletions

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@ -1,7 +1,6 @@
use rltk::RGB;
use specs::prelude::*; use specs::prelude::*;
use specs_derive::Component; use specs_derive::Component;
use rltk::{RGB};
#[derive(Component)] #[derive(Component)]
pub struct Position { pub struct Position {
@ -21,10 +20,21 @@ pub struct Player {}
#[derive(Component)] #[derive(Component)]
pub struct Viewshed { pub struct Viewshed {
pub visible_tiles : Vec<rltk::Point>, pub visible_tiles: Vec<rltk::Point>,
pub range : i32, pub range: i32,
pub dirty : bool pub dirty: bool,
} }
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct Monster {} pub struct Monster {}
#[derive(Component, Debug)]
pub struct Name {
pub name: String,
}
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {
Paused,
Running,
}

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@ -1,4 +1,4 @@
use rltk::{GameState, Rltk, RGB}; use rltk::{GameState, Point, Rltk, RGB};
use specs::prelude::*; use specs::prelude::*;
mod components; mod components;
@ -16,14 +16,20 @@ pub use rect::Rect;
mod visibility_system; mod visibility_system;
pub use visibility_system::*; pub use visibility_system::*;
mod monster_ai_system;
pub use monster_ai_system::*;
pub struct State { pub struct State {
pub ecs: World, pub ecs: World,
pub runstate: RunState,
} }
impl State { impl State {
fn run_systems(&mut self) { fn run_systems(&mut self) {
let mut vis = VisibilitySystem{}; let mut vis = VisibilitySystem {};
vis.run_now(&self.ecs); vis.run_now(&self.ecs);
let mut mob = MonsterAI {};
mob.run_now(&self.ecs);
self.ecs.maintain(); self.ecs.maintain();
} }
} }
@ -32,8 +38,12 @@ impl GameState for State {
fn tick(&mut self, ctx: &mut Rltk) { fn tick(&mut self, ctx: &mut Rltk) {
ctx.cls(); ctx.cls();
player_input(self, ctx); if self.runstate == RunState::Running {
self.run_systems(); self.run_systems();
self.runstate = RunState::Paused;
} else {
self.runstate = player_input(self, ctx);
}
// let map = self.ecs.fetch::<Map>(); // let map = self.ecs.fetch::<Map>();
draw_map(&self.ecs, ctx); draw_map(&self.ecs, ctx);
@ -44,7 +54,9 @@ impl GameState for State {
for (pos, render) in (&positions, &renderables).join() { for (pos, render) in (&positions, &renderables).join() {
let idx = map.xy_idx(pos.x, pos.y); let idx = map.xy_idx(pos.x, pos.y);
if map.visible_tiles[idx] {ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph) } if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
}
} }
} }
} }
@ -54,17 +66,21 @@ fn main() -> rltk::BError {
let context = RltkBuilder::simple80x50() let context = RltkBuilder::simple80x50()
.with_title("Rougelike Tutorial") .with_title("Rougelike Tutorial")
.build()?; .build()?;
let mut gs = State { ecs: World::new() }; let mut gs = State {
ecs: World::new(),
runstate: RunState::Running,
};
gs.ecs.register::<Position>(); gs.ecs.register::<Position>();
gs.ecs.register::<Renderable>(); gs.ecs.register::<Renderable>();
gs.ecs.register::<Player>(); gs.ecs.register::<Player>();
gs.ecs.register::<Viewshed>(); gs.ecs.register::<Viewshed>();
gs.ecs.register::<Monster>(); gs.ecs.register::<Monster>();
gs.ecs.register::<Name>();
let map = Map::new_map_rooms_and_corridors(); let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center(); let (player_x, player_y) = map.rooms[0].center();
gs.ecs.insert(Point::new(player_x, player_y));
gs.ecs gs.ecs
.create_entity() .create_entity()
.with(Position { .with(Position {
@ -77,34 +93,55 @@ fn main() -> rltk::BError {
bg: RGB::named(rltk::BLACK), bg: RGB::named(rltk::BLACK),
}) })
.with(Player {}) .with(Player {})
.with(Viewshed{ visible_tiles : Vec::new(), range : 8, dirty : true}) .with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Name {
name: "Player".to_string(),
})
.build(); .build();
let mut rng = rltk::RandomNumberGenerator::new(); let mut rng = rltk::RandomNumberGenerator::new();
for room in map.rooms.iter().skip(1) { for (i, room) in map.rooms.iter().skip(1).enumerate() {
let (x,y) = room.center(); let (x, y) = room.center();
let glyph : rltk::FontCharType; let glyph: rltk::FontCharType;
let name: String;
let roll = rng.roll_dice(1, 2); let roll = rng.roll_dice(1, 2);
match roll { match roll {
1 => { glyph = rltk::to_cp437('g') }, 1 => {
_ => { glyph = rltk::to_cp437('o') } glyph = rltk::to_cp437('g');
name = "Goblin".to_string()
}
_ => {
glyph = rltk::to_cp437('o');
name = "Orc".to_string()
}
} }
gs.ecs.create_entity() gs.ecs
.with(Position{ x, y }) .create_entity()
.with(Renderable{ .with(Position { x, y })
.with(Renderable {
glyph: glyph, glyph: glyph,
fg: RGB::named(rltk::RED), fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK), bg: RGB::named(rltk::BLACK),
}) })
.with(Viewshed{ visible_tiles : Vec::new(), range: 8, dirty: true}) .with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Monster {})
.with(Name {
name: format!("{} #{}", &name, i),
})
.build(); .build();
} }
gs.ecs.insert(map); gs.ecs.insert(map);
// Main loop runner // Main loop runner
rltk::main_loop(context, gs) rltk::main_loop(context, gs)
} }

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@ -1,7 +1,7 @@
use super::{Rect}; use super::Rect;
use rltk::{RandomNumberGenerator, Rltk, RGB, Algorithm2D, Point, BaseMap}; use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, SmallVec, RGB};
use std::{cmp::{max, min}};
use specs::prelude::*; use specs::prelude::*;
use std::cmp::{max, min};
#[derive(PartialEq, Copy, Clone)] #[derive(PartialEq, Copy, Clone)]
pub enum TileType { pub enum TileType {
@ -11,12 +11,12 @@ pub enum TileType {
#[derive(Default)] #[derive(Default)]
pub struct Map { pub struct Map {
pub tiles : Vec::<TileType>, pub tiles: Vec<TileType>,
pub rooms : Vec::<Rect>, pub rooms: Vec<Rect>,
pub width : i32, pub width: i32,
pub height : i32, pub height: i32,
pub revealed_tiles : Vec<bool>, pub revealed_tiles: Vec<bool>,
pub visible_tiles : Vec<bool> pub visible_tiles: Vec<bool>,
} }
impl Map { impl Map {
@ -32,7 +32,7 @@ impl Map {
} }
} }
} }
fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) { fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) {
for x in min(x1, x2)..=max(x1, x2) { for x in min(x1, x2)..=max(x1, x2) {
let idx = self.xy_idx(x, y); let idx = self.xy_idx(x, y);
@ -41,7 +41,7 @@ impl Map {
} }
} }
} }
fn apply_vertical_tunnel(&mut self, y1: i32, y2: i32, x: i32) { fn apply_vertical_tunnel(&mut self, y1: i32, y2: i32, x: i32) {
for y in min(y1, y2)..=max(y1, y2) { for y in min(y1, y2)..=max(y1, y2) {
let idx = self.xy_idx(x, y); let idx = self.xy_idx(x, y);
@ -52,21 +52,21 @@ impl Map {
} }
pub fn new_map_rooms_and_corridors() -> Map { pub fn new_map_rooms_and_corridors() -> Map {
let mut map = Map{ let mut map = Map {
tiles : vec![TileType::Wall; 80*50], tiles: vec![TileType::Wall; 80 * 50],
rooms : Vec::new(), rooms: Vec::new(),
width : 80, width: 80,
height : 50, height: 50,
revealed_tiles : vec![false; 80*50], revealed_tiles: vec![false; 80 * 50],
visible_tiles : vec![false; 80*50] visible_tiles: vec![false; 80 * 50],
}; };
const MAX_ROOMS: i32 = 30; const MAX_ROOMS: i32 = 30;
const MIN_SIZE: i32 = 6; const MIN_SIZE: i32 = 6;
const MAX_SIZE: i32 = 10; const MAX_SIZE: i32 = 10;
let mut rng = RandomNumberGenerator::new(); let mut rng = RandomNumberGenerator::new();
for _ in 0..MAX_ROOMS { for _ in 0..MAX_ROOMS {
let w = rng.range(MIN_SIZE, MAX_SIZE); let w = rng.range(MIN_SIZE, MAX_SIZE);
let h = rng.range(MIN_SIZE, MAX_SIZE); let h = rng.range(MIN_SIZE, MAX_SIZE);
@ -95,10 +95,47 @@ impl Map {
map.rooms.push(new_room); map.rooms.push(new_room);
} }
} }
map map
} }
pub fn is_exit_valid(&self, x: i32, y: i32) -> bool {
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
return false;
}
let idx = self.xy_idx(x, y);
self.tiles[idx as usize] != TileType::Wall
}
pub fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> {
let mut exits = rltk::SmallVec::new();
let x = idx as i32 % self.width;
let y = idx as i32 / self.width;
let w = self.width as usize;
// cardinal directions
if self.is_exit_valid(x - 1, y) {
exits.push((idx - 1, 1.0))
};
if self.is_exit_valid(x + 1, y) {
exits.push((idx + 1, 1.0))
};
if self.is_exit_valid(x, y - 1) {
exits.push((idx - w, 1.0))
};
if self.is_exit_valid(x, y + 1) {
exits.push((idx + w, 1.0))
};
exits
}
pub fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
let w = self.width as usize;
let p1 = Point::new(idx1 % w, idx1 / w);
let p2 = Point::new(idx2 % w, idx2 / w);
rltk::DistanceAlg::Pythagoras.distance2d(p1, p2)
}
} }
impl Algorithm2D for Map { impl Algorithm2D for Map {
@ -140,10 +177,6 @@ impl BaseMap for Map {
// map // map
// } // }
pub fn draw_map(ecs: &World, ctx: &mut Rltk) { pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
@ -163,14 +196,15 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
fg = RGB::from_f32(0., 1.0, 0.); fg = RGB::from_f32(0., 1.0, 0.);
} }
} }
if !map.visible_tiles[idx] { fg = fg.to_greyscale() } if !map.visible_tiles[idx] {
fg = fg.to_greyscale()
}
ctx.set(x, y, fg, RGB::from_f32(0., 0., 0.), glyph); ctx.set(x, y, fg, RGB::from_f32(0., 0., 0.), glyph);
} }
x += 1; x += 1;
if x > 79 { if x > 79 {
x = 0; x = 0;
y += 1; y += 1;
} }
} }
} }

41
src/monster_ai_system.rs Normal file
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@ -0,0 +1,41 @@
use super::{Map, Monster, Name, Position, Viewshed};
use rltk::{console, Point};
use specs::prelude::*;
pub struct MonsterAI {}
impl<'a> System<'a> for MonsterAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, Map>,
ReadExpect<'a, Point>,
WriteStorage<'a, Viewshed>,
ReadStorage<'a, Monster>,
ReadStorage<'a, Name>,
WriteStorage<'a, Position>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut map, player_pos, mut viewshed, monster, name, mut position) = data;
for (mut viewshed, _monster, name, mut pos) in
(&mut viewshed, &monster, &name, &mut position).join()
{
if viewshed.visible_tiles.contains(&*player_pos) {
console::log(&format!("{} shouts insults at you", name.name));
let path = rltk::a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(player_pos.x, player_pos.y) as i32,
&mut *map,
);
console::log(path.success);
if path.success && path.steps.len() > 1 {
pos.x = path.steps[1] as i32 % map.width;
pos.y = path.steps[1] as i32 / map.width;
console::log("here 2");
viewshed.dirty = true;
}
}
}
}
}

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@ -1,12 +1,13 @@
use rltk::{VirtualKeyCode, Rltk}; use super::{Map, Player, Position, RunState, State, TileType, Viewshed};
use rltk::{Point, Rltk, VirtualKeyCode};
use specs::prelude::*; use specs::prelude::*;
use super::{Position, Player, TileType, Map, State, Viewshed}; use std::cmp::{max, min};
use std::cmp::{min, max};
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) { pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>(); let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>(); let mut players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>(); let mut viewsheds = ecs.write_storage::<Viewshed>();
let mut ppos = ecs.write_resource::<Point>();
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() { for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
@ -14,32 +15,34 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
if map.tiles[destination_idx] != TileType::Wall { if map.tiles[destination_idx] != TileType::Wall {
pos.x = min(79, max(0, pos.x + delta_x)); pos.x = min(79, max(0, pos.x + delta_x));
pos.y = min(49, max(0, pos.y + delta_y)); pos.y = min(49, max(0, pos.y + delta_y));
ppos.x = pos.x;
ppos.y = pos.y;
viewshed.dirty = true viewshed.dirty = true
} }
} }
} }
pub fn player_input(gs: &mut State, ctx: &mut Rltk) { pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
match ctx.key { match ctx.key {
None => {} None => return RunState::Paused,
Some(key) => match key { Some(key) => match key {
VirtualKeyCode::Left | VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => {
VirtualKeyCode::Numpad4 | try_move_player(-1, 0, &mut gs.ecs)
VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs), }
VirtualKeyCode::Right | VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => {
VirtualKeyCode::Numpad6 | try_move_player(1, 0, &mut gs.ecs)
VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs), }
VirtualKeyCode::Up | VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
VirtualKeyCode::Numpad8 | try_move_player(0, -1, &mut gs.ecs)
VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs), }
VirtualKeyCode::Down | VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
VirtualKeyCode::Numpad2 | try_move_player(0, 1, &mut gs.ecs)
VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs), }
_ => {} _ => return RunState::Paused,
}, },
} }
} RunState::Running
}