lappy sync

This commit is contained in:
Benjamyn Love 2022-11-13 22:58:12 +11:00
parent 419e16fb4d
commit 8eccea69f6
3 changed files with 74 additions and 63 deletions

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@ -34,6 +34,9 @@ pub use gui::*;
mod gamelog;
pub use gamelog::*;
mod spawner;
use spawner::*;
pub struct State {
pub ecs: World
}
@ -128,73 +131,23 @@ fn main() -> rltk::BError {
let (player_x, player_y) = map.rooms[0].center();
gs.ecs.insert(Point::new(player_x, player_y));
let player_entity = gs.ecs
.create_entity()
.with(Position {
x: player_x,
y: player_y,
})
.with(Renderable {
glyph: rltk::to_cp437('@'),
fg: RGB::named(rltk::YELLOW),
bg: RGB::named(rltk::BLACK),
})
.with(Player {})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Name {
name: "Player".to_string(),
})
.with(CombatStats{max_hp: 30, hp: 30, defence: 2, power: 5})
.build();
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
gs.ecs.insert(player_entity);
let mut rng = rltk::RandomNumberGenerator::new();
for (i, room) in map.rooms.iter().skip(1).enumerate() {
let (x, y) = room.center();
gs.ecs.insert(rltk::RandomNumberGenerator::new());
let glyph: rltk::FontCharType;
let name: String;
let roll = rng.roll_dice(1, 2);
match roll {
1 => {
glyph = rltk::to_cp437('g');
name = "Goblin".to_string()
}
_ => {
glyph = rltk::to_cp437('o');
name = "Orc".to_string()
}
for room in map.rooms.iter().skip(1) {
let(x,y) = room.center();
spawner::random_monster(&mut gs.ecs, x, y);
}
gs.ecs
.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: glyph,
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Monster {})
.with(Name {
name: format!("{} #{}", &name, i),
})
.with(BlocksTile{})
.with(CombatStats{max_hp: 16, hp: 16, defence: 1, power: 4})
.build();
}
gs.ecs.insert(map);
gs.ecs.insert(player_entity);
gs.ecs.insert(RunState::PreRun);
gs.ecs.insert(gamelog::GameLog{ entries : vec!["Welcome to my rougelike".to_string()]});
// Main loop runner
rltk::main_loop(context, gs)
}

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@ -3,9 +3,9 @@ use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, RGB};
use specs::prelude::*;
use std::cmp::{max, min};
const MAPWIDTH : usize = 80;
const MAPHIEGHT : usize = 43;
const MAPCOUNT : usize = MAPHIEGHT * MAPWIDTH;
pub const MAPWIDTH : usize = 80;
pub const MAPHIEGHT : usize = 43;
pub const MAPCOUNT : usize = MAPHIEGHT * MAPWIDTH;
#[derive(PartialEq, Copy, Clone)]
pub enum TileType {

58
src/spawner.rs Normal file
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@ -0,0 +1,58 @@
use rltk::{ RGB, RandomNumberGenerator };
use specs::prelude::*;
use super::{CombatStats, Player, Renderable, Name, Position, Viewshed, Monster, BlocksTile};
const MAX_MONSTERS : i32 = 4;
const MAX_ITEMS : i32 = 2;
// Spawns the player and returns his/her entity object.
pub fn player(ecs : &mut World, player_x : i32, player_y : i32) -> Entity {
ecs
.create_entity()
.with(Position{x: player_x, y: player_y})
.with(Renderable{
glyph: rltk::to_cp437('@'),
fg: RGB::named(rltk::YELLOW),
bg: RGB::named(rltk::BLACK),
})
.with(Player{})
.with(Viewshed{visible_tiles : Vec::new(), range: 8, dirty : true})
.with(Name{name: "Player".to_string()})
.with(CombatStats{ max_hp: 30, hp: 30, defence: 2, power: 5})
.build()
}
pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
let roll :i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 2);
}
match roll{
1 => { orc(ecs, x, y) }
_ => { goblin(ecs, x, y) }
}
}
fn orc(ecs: &mut World, x: i32, y: i32) { monster(ecs, x, y, rltk::to_cp437('o'), "Orc"); }
fn goblin(ecs: &mut World, x: i32, y: i32) { monster(ecs, x, y, rltk::to_cp437('g'), "Goblin"); }
fn monster<S : ToString>(ecs: &mut World, x: i32, y: i32, glyph : rltk::FontCharType, name : S) {
ecs.create_entity()
.with(Position{x, y})
.with(Renderable{
glyph: glyph,
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
})
.with(Viewshed{ visible_tiles : Vec::new(), range: 8, dirty: true})
.with(Monster{})
.with(Name{ name: name.to_string()})
.with(BlocksTile{})
.with(CombatStats{ max_hp: 16, hp: 16, defence: 1, power: 4})
.build();
}
// https://bfnightly.bracketproductions.com/chapter_9.html
/// Still in spawner.rs, we create a new function - spawn_room that uses these constants
pub fn spawn_room()