Added advanced map gen
This commit is contained in:
parent
7a0d44bcc6
commit
fa2d7b8e9e
3
.gitignore
vendored
3
.gitignore
vendored
@ -1 +1,4 @@
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/target
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.vscode
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wasm
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wasm.tgz
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33
Cargo.lock
generated
33
Cargo.lock
generated
@ -79,8 +79,7 @@ checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
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[[package]]
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name = "bracket-algorithm-traits"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4a13fb98ac33e6cd03fc035d8503f8a80b38c523737c9f84b400a4b9e065cfd3"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"bracket-geometry",
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"smallvec",
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@ -89,8 +88,7 @@ dependencies = [
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[[package]]
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name = "bracket-color"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7333827cf727ceb302cc4f638cc8befc87f5f1423873255d94cc0a24009e940a"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"lazy_static",
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"parking_lot 0.12.1",
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@ -99,8 +97,7 @@ dependencies = [
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[[package]]
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name = "bracket-embedding"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c1cb6747f25903066109a619e3d580ef5ff7b3ffc281fa51ece473e1396e2298"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"lazy_static",
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"parking_lot 0.12.1",
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@ -109,8 +106,7 @@ dependencies = [
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[[package]]
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name = "bracket-geometry"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0f31b525fcd65027885f3a1e3a250a5dd397d70de4a6a5a125f03e0bef951499"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"ultraviolet",
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]
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@ -118,8 +114,7 @@ dependencies = [
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[[package]]
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name = "bracket-lib"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "43bbe13e39628e7f73673737c825001494dee7329cee8ee79dfeaa7cfd136dbf"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"bracket-algorithm-traits",
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"bracket-color",
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@ -133,8 +128,7 @@ dependencies = [
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[[package]]
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name = "bracket-noise"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f0b7443d0990c69db7a83f376f0101d684c20a911698e5f932bffbda2c8b08dd"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"bracket-random",
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]
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@ -142,8 +136,7 @@ dependencies = [
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[[package]]
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name = "bracket-pathfinding"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "32ae7f2ebf242316ba10e84ca3b31af064b8c0c77402b2171a3104a2a77718fc"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"bracket-algorithm-traits",
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"bracket-geometry",
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@ -154,8 +147,7 @@ dependencies = [
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[[package]]
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name = "bracket-random"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "437be61484077b1ddb57002ce3c96b7d03cbf500b5d15157ee7e67e22332c39b"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"getrandom",
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"js-sys",
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@ -169,8 +161,7 @@ dependencies = [
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[[package]]
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name = "bracket-rex"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c4735d15070b98d0f07360d62914d1524679325019cae46c7af73637a6ef196a"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"bracket-color",
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"bracket-embedding",
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@ -181,8 +172,7 @@ dependencies = [
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[[package]]
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name = "bracket-terminal"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2493063cb676e2e9e3a3a630eee032a297e43c8a1cee08c94feaad3344ed0b46"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"anyhow",
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"bracket-color",
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@ -1436,8 +1426,7 @@ checksum = "a3f87b73ce11b1619a3c6332f45341e0047173771e8b8b73f87bfeefb7b56244"
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[[package]]
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name = "rltk"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "30587bc9361fc5600650d17ad6b9a91bb6a290f9d06a434dc48198d22ead7543"
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source = "git+https://github.com/amethyst/bracket-lib#851f6f08675444fb6fa088b9e67bee9fd75554c6"
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dependencies = [
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"bracket-lib",
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]
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@ -6,6 +6,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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rltk = { version = "0.8.7" }
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rltk = { git = "https://github.com/amethyst/bracket-lib" }
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# rltk = { version = "0.8.7" }
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specs = "0.18.0"
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specs-derive = "0.4.1"
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24
src/main.rs
24
src/main.rs
@ -10,6 +10,8 @@ pub use map::*;
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mod player;
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pub use player::*;
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mod rect;
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pub use rect::Rect;
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pub struct State {
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pub ecs: World,
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@ -40,18 +42,6 @@ impl GameState for State {
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}
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}
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fn main() -> rltk::BError {
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use rltk::RltkBuilder;
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let context = RltkBuilder::simple80x50()
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@ -61,11 +51,17 @@ fn main() -> rltk::BError {
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gs.ecs.register::<Position>();
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gs.ecs.register::<Renderable>();
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gs.ecs.register::<Player>();
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gs.ecs.insert(new_map());
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let (rooms, map) = new_map_rooms_and_corridors();
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gs.ecs.insert(map);
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let (player_x, player_y) = rooms[0].center();
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gs.ecs
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.create_entity()
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.with(Position { x: 40, y: 25 })
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.with(Position {
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x: player_x,
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y: player_y,
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})
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.with(Renderable {
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glyph: rltk::to_cp437('@'),
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fg: RGB::named(rltk::YELLOW),
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77
src/map.rs
77
src/map.rs
@ -1,4 +1,5 @@
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use rltk::{GameState, Rltk, RGB};
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use super::Rect;
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use rltk::{RandomNumberGenerator, Rltk, RGB};
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use std::cmp::{max, min};
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#[derive(PartialEq, Copy, Clone)]
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@ -10,8 +11,8 @@ pub enum TileType {
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pub fn xy_idx(x: i32, y: i32) -> usize {
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(y as usize * 80) + x as usize
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}
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pub fn new_map() -> Vec<TileType> {
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/// Makes a map with solid boundaries and 400 randomly placed walls, this is bad
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pub fn new_map_test() -> Vec<TileType> {
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let mut map = vec![TileType::Floor; 80 * 50];
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for x in 0..80 {
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@ -37,6 +38,74 @@ pub fn new_map() -> Vec<TileType> {
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map
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}
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pub fn new_map_rooms_and_corridors() -> (Vec<Rect>, Vec<TileType>) {
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let mut map = vec![TileType::Wall; 80 * 50];
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let mut rooms: Vec<Rect> = Vec::new();
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const MAX_ROOMS: i32 = 30;
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const MIN_SIZE: i32 = 6;
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const MAX_SIZE: i32 = 10;
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let mut rng = RandomNumberGenerator::new();
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for _ in 0..MAX_ROOMS {
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let w = rng.range(MIN_SIZE, MAX_SIZE);
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let h = rng.range(MIN_SIZE, MAX_SIZE);
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let x = rng.roll_dice(1, 80 - w - 1) - 1;
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let y = rng.roll_dice(1, 50 - h - 1) - 1;
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let new_room = Rect::new(x, y, w, h);
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let mut ok = true;
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for other_room in rooms.iter() {
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if new_room.intersect(other_room) {
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ok = false
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}
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}
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if ok {
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apply_room_to_map(&new_room, &mut map);
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if !rooms.is_empty() {
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let (new_x, new_y) = new_room.center();
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let (prev_x, prev_y) = rooms[rooms.len() - 1].center();
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if rng.range(0, 2) == 1 {
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apply_horizontal_tunnel(&mut map, prev_x, new_x, prev_y);
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apply_vertical_tunnel(&mut map, prev_y, new_y, new_x);
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} else {
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apply_vertical_tunnel(&mut map, prev_y, new_y, prev_x);
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apply_horizontal_tunnel(&mut map, prev_x, new_x, new_y);
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}
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}
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rooms.push(new_room);
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}
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}
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(rooms, map)
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}
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pub fn apply_room_to_map(room: &Rect, map: &mut [TileType]) {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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map[xy_idx(x, y)] = TileType::Floor;
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}
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}
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}
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fn apply_horizontal_tunnel(map: &mut [TileType], x1: i32, x2: i32, y: i32) {
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for x in min(x1, x2)..=max(x1, x2) {
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let idx = xy_idx(x, y);
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if idx > 0 && idx < 80 * 50 {
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map[idx as usize] = TileType::Floor;
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}
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}
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}
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fn apply_vertical_tunnel(map: &mut [TileType], y1: i32, y2: i32, x: i32) {
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for y in min(y1, y2)..=max(y1, y2) {
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let idx = xy_idx(x, y);
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if idx > 0 && idx < 80 * 50 {
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map[idx as usize] = TileType::Floor;
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}
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}
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}
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pub fn draw_map(map: &[TileType], ctx: &mut Rltk) {
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let mut y = 0;
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let mut x = 0;
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@ -68,4 +137,4 @@ pub fn draw_map(map: &[TileType], ctx: &mut Rltk) {
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y += 1;
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}
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}
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}
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}
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24
src/rect.rs
24
src/rect.rs
@ -0,0 +1,24 @@
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pub struct Rect {
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pub x1: i32,
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pub x2: i32,
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pub y1: i32,
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pub y2: i32,
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}
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impl Rect {
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pub fn new(x: i32, y: i32, w: i32, h: i32) -> Rect {
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Rect {
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x1: x,
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y1: y,
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x2: x + w,
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y2: y + h,
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}
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}
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pub fn intersect(&self, other: &Rect) -> bool {
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self.x1 <= other.x2 && self.x2 >= other.x1 && self.y1 <= other.y2 && self.y2 >= other.y1
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}
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pub fn center(&self) -> (i32, i32) {
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((self.x1 + self.x2) / 2, (self.y1 + self.y2) / 2)
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}
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}
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