266 lines
11 KiB
Rust

use rltk::{RGB, Rltk, Point, VirtualKeyCode};
use specs::prelude::*;
use super::{CombatStats, Player, GameLog, Map, Name, Position, State, InBackpack, Viewshed, spawner};
fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
let map = ecs.fetch::<Map>();
let names = ecs.read_storage::<Name>();
let positions = ecs.read_storage::<Position>();
let mouse_pos = ctx.mouse_pos();
if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
let mut tooltip : Vec<String> = Vec::new();
for (name, position) in (&names, &positions).join() {
let idx = map.xy_idx(position.x, position.y);
if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
tooltip.push(name.name.to_string());
}
}
if !tooltip.is_empty() {
let mut width : i32 = 0;
for s in tooltip.iter() {
if width < s.len() as i32 { width = s.len() as i32; }
}
width += 3;
if mouse_pos.0 > 40 {
let arrow_pos = Point::new(mouse_pos.0 -2, mouse_pos.1);
let left_x = mouse_pos.0 - width;
let mut y = mouse_pos.1;
for s in tooltip.iter() {
ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
let padding = (width - s.len() as i32) - 1;
for i in 0..padding {
ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
}
y += 1
}
ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
} else {
let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
let left_x = mouse_pos.0 + 3;
let mut y = mouse_pos.1;
for s in tooltip.iter() {
ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
let padding = (width - s.len() as i32) - 1;
for i in 0..padding {
ctx.print_color(arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
}
y += 1;
}
ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"<-".to_string());
}
}
}
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
for (_player, stats) in (&players, &combat_stats).join() {
let health = format!(" HP: {} / {}", stats.hp, stats.max_hp);
ctx.print_color(12, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
ctx.draw_bar_horizontal(28, 43, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
}
let log = ecs.fetch::<GameLog>();
let mut y = 44;
for s in log.entries.iter().rev() {
if y < 49 { ctx.print(2, y, s); }
y += 1;
}
let mouse_pos = ctx.mouse_pos();
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA));
draw_tooltips(ecs, ctx);
}
#[derive(PartialEq, Copy, Clone)]
pub enum ItemMenuResult { Cancel, NoResponse, Selected }
pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity);
let count = inventory.count();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(15, y - 2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory".to_string());
ctx.print_color(18, y+count as i32 + 1, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Escape to cancel");
let mut equippable : Vec<Entity> = Vec::new();
let mut j = 0;
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
ctx.print(21, y, &name.name.to_string());
equippable.push(entity);
y += 1;
j += 1;
}
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => {
match key {
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) },
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
}
return (ItemMenuResult::NoResponse, None)
}
}
}
}
}
pub fn spawn_item(gs: &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let mut item_names : Vec<String> = Vec::new();
item_names.push("Health Potion".to_string());
item_names.push("Magic Missle Scroll".to_string());
item_names.push("Fireball Scroll".to_string());
item_names.push("Confusion Scroll".to_string());
let count = item_names.len();
let mut y : i32 = (25 - (count / 2)) as i32;
ctx.draw_box(15, y - 2 , 31, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Spawn which item?");
ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Escape to cancel");
let mut spawnable : Vec<String> = Vec::new();
let mut j = 0;
for item in item_names.iter() {
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
ctx.print(21, y, &item.to_string());
spawnable.push(item.to_string());
y+=1;
j+=1;
}
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => {
match (key) {
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None)},
_ => {
let selection = rltk::letter_to_option(key);
let mouse_pos = ctx.mouse_pos();
match selection {
0 => {spawner::health_potion(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
1 => {spawner::magic_missile_scroll(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
2 => {spawner::fireball_scroll(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
_ => {spawner::confusion_scroll(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
}
(ItemMenuResult::Cancel, None)
}
}
}
}
}
pub fn drop_item_menu(gs: &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity);
let count = inventory.count();
let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(15, y-2, 31, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop which item?");
ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Escape to cancel");
let mut equippable : Vec<Entity> = Vec::new();
let mut j = 0;
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
ctx.print(21, y, &name.name.to_string());
equippable.push(entity);
y+=1;
j+=1;
}
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => {
match (key) {
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None)},
_ => {
let selection = rltk::letter_to_option(key);
if selection >= -1 && selection < count as i32 {
return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
}
(ItemMenuResult::NoResponse, None)
}
}
}
}
}
pub fn ranged_target(gs: &mut State, ctx : &mut Rltk, range: i32) -> (ItemMenuResult, Option<Point>) {
let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
let viewsheds = gs.ecs.read_storage::<Viewshed>();
ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select target!");
// Highlight available target cells
let mut available_cells = Vec::new();
let visible = viewsheds.get(*player_entity);
if let Some(visible) = visible {
// We have a viewshed component
for idx in visible.visible_tiles.iter() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= range as f32 {
ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
available_cells.push(idx);
}
}
} else {
return (ItemMenuResult::Cancel, None);
}
// Draw mouse cursor
let mouse_pos = ctx.mouse_pos();
let mut valid_target = false;
for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true } }
if valid_target {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
if ctx.left_click {
return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
if ctx.left_click {
return (ItemMenuResult::Cancel, None);
}
}
}
(ItemMenuResult::NoResponse, None)
}