rust_tutorial/src/inventory_system.rs
2022-11-14 22:48:23 +11:00

30 lines
1.1 KiB
Rust

use specs::prelude::*;
use super::{WantsToPickupItem, Name, InBackpack, Position, gamelog::GameLog};
pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::type_complexity)]
type SystemData = ( ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack>
);
fn run (&mut self, data : Self::SystemData) {
let (player_entity, mut log, mut wants_pickup, mut positions, names, mut backpack) = data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack.insert(pickup.item, InBackpack{ owner: pickup.collected_by }).expect("Unable to insert item");
if pickup.collected_by == *player_entity {
log.entries.push(format!("You pick up the {}.", names.get(pickup.item).unwrap().name));
}
}
wants_pickup.clear();
}
}