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.vscode/launch.json
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Python: Current File",
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"type": "python",
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"request": "launch",
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"program": "~/Documents/Projects/PyGameTuts/better_tutorial/game.py",
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"console": "integratedTerminal",
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"justMyCode": true
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}
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]
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}
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Music/music.mp3
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59
game.py
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import pygame
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pygame.init()
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win = pygame.display.set_mode((500, 500))
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pygame.display.set_caption("First Game")
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# Shit vars
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x, y = 50, 50
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width, height = 40, 60
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vel = 5
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isJump = False
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jumpCount = 10
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# Animation Vars
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left = False
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Right = False
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walkCount = 0
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# https://www.techwithtim.net/tutorials/game-development-with-python/pygame-tutorial/pygame-animation
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walkRight = [pygame.image.load]
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run = True
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while run:
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pygame.time.delay(100)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT] and x > vel:
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x -= vel
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if keys[pygame.K_RIGHT] and x < 500 - vel - width:
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x += vel
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if isJump is False:
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if keys[pygame.K_UP] and y > vel:
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y -= vel
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if keys[pygame.K_DOWN] and y < 500 - height - vel:
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y += vel
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if keys[pygame.K_SPACE]:
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isJump = True
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else:
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if jumpCount >= -10:
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y -= (jumpCount * abs(jumpCount)) * 0.5
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jumpCount -= 1
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else:
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jumpCount = 10
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isJump = False
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win.fill((0, 0, 0))
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pygame.draw.rect(win, (255,0,0), (x, y, width, height))
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pygame.display.update()
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pygame.quit()
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