Improved visibility
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parent
b56eaac0a2
commit
2917a7baa7
69
src/map.rs
69
src/map.rs
@ -1,6 +1,4 @@
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use crate::Viewshed;
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use super::{Rect, Player};
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use super::{Rect};
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use rltk::{RandomNumberGenerator, Rltk, RGB, Algorithm2D, Point, BaseMap};
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use std::{cmp::{max, min}};
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use specs::prelude::*;
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@ -15,7 +13,8 @@ pub struct Map {
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pub tiles : Vec::<TileType>,
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pub rooms : Vec::<Rect>,
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pub width : i32,
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pub height : i32
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pub height : i32,
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pub revealed_tiles : Vec<bool>
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}
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impl Map {
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@ -55,7 +54,8 @@ impl Map {
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tiles : vec![TileType::Wall; 80*50],
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rooms : Vec::new(),
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width : 80,
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height : 50
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height : 50,
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revealed_tiles : vec![false; 80*50]
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};
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const MAX_ROOMS: i32 = 30;
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@ -142,44 +142,41 @@ impl BaseMap for Map {
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pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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let mut viewsheds = ecs.write_storage::<Viewshed>();
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let mut players = ecs.write_storage::<Player>();
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let map = ecs.fetch::<Map>();
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for (_player, viewshed) in (&mut players, &mut viewsheds).join() {
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let mut y = 0;
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let mut x = 0;
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for tile in map.tiles.iter() {
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let pt = Point::new(x,y);
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if viewshed.visible_tiles.contains(&pt) {
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match tile {
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TileType::Floor => {
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ctx.set(
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x,
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y,
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RGB::from_f32(0.5, 0.5, 0.5),
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RGB::from_f32(0., 0., 0.),
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rltk::to_cp437('.'),
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);
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}
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TileType::Wall => {
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ctx.set(
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x,
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y,
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RGB::from_f32(0.0, 1.0, 0.0),
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RGB::from_f32(0., 0., 0.),
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rltk::to_cp437('#'),
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);
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}
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let mut y = 0;
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let mut x = 0;
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for (idx, tile) in map.tiles.iter().enumerate() {
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if map.revealed_tiles[idx] {
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match tile {
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TileType::Floor => {
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ctx.set(
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x,
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y,
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RGB::from_f32(0.5, 0.5, 0.5),
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RGB::from_f32(0., 0., 0.),
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rltk::to_cp437('.'),
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);
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}
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TileType::Wall => {
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ctx.set(
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x,
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y,
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RGB::from_f32(0.0, 1.0, 0.0),
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RGB::from_f32(0., 0., 0.),
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rltk::to_cp437('#'),
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);
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}
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}
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x += 1;
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}
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x += 1;
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if x > 79 {
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x = 0;
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y += 1;
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}
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}
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}
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}
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@ -1,20 +1,32 @@
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use specs::prelude::*;
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use super::{Viewshed, Position, Map};
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use super::{Viewshed, Position, Map, Player};
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use rltk::{field_of_view, Point};
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pub struct VisibilitySystem {}
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impl<'a> System<'a> for VisibilitySystem {
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type SystemData = ( ReadExpect<'a, Map>,
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type SystemData = ( WriteExpect<'a, Map>,
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Entities<'a>,
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WriteStorage<'a, Viewshed>,
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WriteStorage<'a, Position>);
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WriteStorage<'a, Position>,
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ReadStorage<'a, Player>);
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fn run(&mut self, data : Self::SystemData) {
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let (map, mut viewshed, pos) = data;
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for (viewshed, pos) in (&mut viewshed, &pos).join() {
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let (mut map, entities, mut viewshed, pos, player) = data;
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for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
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viewshed.visible_tiles.clear();
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viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
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viewshed.visible_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height);
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let _p : Option<&Player> = player.get(ent);
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if let Some(_p) = _p {
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for vis in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(vis.x, vis.y);
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map.revealed_tiles[idx] = true;
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}
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}
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}
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}
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}
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