laptopneedsnewversion

This commit is contained in:
Benjamyn Love 2022-11-05 12:31:54 +11:00
parent 2917a7baa7
commit 64b772cec1
5 changed files with 69 additions and 36 deletions

View File

@ -22,5 +22,9 @@ pub struct Player {}
#[derive(Component)] #[derive(Component)]
pub struct Viewshed { pub struct Viewshed {
pub visible_tiles : Vec<rltk::Point>, pub visible_tiles : Vec<rltk::Point>,
pub range : i32 pub range : i32,
} pub dirty : bool
}
#[derive(Component, Debug)]
pub struct Monster {}

View File

@ -40,9 +40,11 @@ impl GameState for State {
let positions = self.ecs.read_storage::<Position>(); let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>(); let renderables = self.ecs.read_storage::<Renderable>();
let map = self.ecs.fetch::<Map>();
for (pos, render) in (&positions, &renderables).join() { for (pos, render) in (&positions, &renderables).join() {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph); let idx = map.xy_idx(pos.x, pos.y);
if map.visible_tiles[idx] {ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph) }
} }
} }
} }
@ -57,11 +59,11 @@ fn main() -> rltk::BError {
gs.ecs.register::<Renderable>(); gs.ecs.register::<Renderable>();
gs.ecs.register::<Player>(); gs.ecs.register::<Player>();
gs.ecs.register::<Viewshed>(); gs.ecs.register::<Viewshed>();
gs.ecs.register::<Monster>();
let map = Map::new_map_rooms_and_corridors(); let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center(); let (player_x, player_y) = map.rooms[0].center();
gs.ecs.insert(map);
gs.ecs gs.ecs
.create_entity() .create_entity()
@ -75,9 +77,33 @@ fn main() -> rltk::BError {
bg: RGB::named(rltk::BLACK), bg: RGB::named(rltk::BLACK),
}) })
.with(Player {}) .with(Player {})
.with(Viewshed{ visible_tiles : Vec::new(), range : 8}) .with(Viewshed{ visible_tiles : Vec::new(), range : 8, dirty : true})
.build(); .build();
let mut rng = rltk::RandomNumberGenerator::new();
for room in map.rooms.iter().skip(1) {
let (x,y) = room.center();
let glyph : rltk::FontCharType;
let roll = rng.roll_dice(1, 2);
match roll {
1 => { glyph = rltk::to_cp437('g') },
_ => { glyph = rltk::to_cp437('o') }
}
gs.ecs.create_entity()
.with(Position{ x, y })
.with(Renderable{
glyph: glyph,
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
})
.with(Viewshed{ visible_tiles : Vec::new(), range: 8, dirty: true})
.build();
}
gs.ecs.insert(map);
// Main loop runner // Main loop runner
rltk::main_loop(context, gs) rltk::main_loop(context, gs)
} }

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@ -9,12 +9,14 @@ pub enum TileType {
Floor, Floor,
} }
#[derive(Default)]
pub struct Map { pub struct Map {
pub tiles : Vec::<TileType>, pub tiles : Vec::<TileType>,
pub rooms : Vec::<Rect>, pub rooms : Vec::<Rect>,
pub width : i32, pub width : i32,
pub height : i32, pub height : i32,
pub revealed_tiles : Vec<bool> pub revealed_tiles : Vec<bool>,
pub visible_tiles : Vec<bool>
} }
impl Map { impl Map {
@ -55,7 +57,8 @@ impl Map {
rooms : Vec::new(), rooms : Vec::new(),
width : 80, width : 80,
height : 50, height : 50,
revealed_tiles : vec![false; 80*50] revealed_tiles : vec![false; 80*50],
visible_tiles : vec![false; 80*50]
}; };
const MAX_ROOMS: i32 = 30; const MAX_ROOMS: i32 = 30;
@ -148,29 +151,20 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
let mut x = 0; let mut x = 0;
for (idx, tile) in map.tiles.iter().enumerate() { for (idx, tile) in map.tiles.iter().enumerate() {
if map.revealed_tiles[idx] { if map.revealed_tiles[idx] {
let glyph;
let mut fg;
match tile { match tile {
TileType::Floor => { TileType::Floor => {
ctx.set( glyph = rltk::to_cp437('.');
x, fg = RGB::from_f32(0.0, 0.5, 0.5);
y,
RGB::from_f32(0.5, 0.5, 0.5),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('.'),
);
} }
TileType::Wall => { TileType::Wall => {
ctx.set( glyph = rltk::to_cp437('#');
x, fg = RGB::from_f32(0., 1.0, 0.);
y,
RGB::from_f32(0.0, 1.0, 0.0),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('#'),
);
} }
} }
if !map.visible_tiles[idx] { fg = fg.to_greyscale() }
ctx.set(x, y, fg, RGB::from_f32(0., 0., 0.), glyph);
} }
x += 1; x += 1;
if x > 79 { if x > 79 {

View File

@ -1,18 +1,21 @@
use rltk::{VirtualKeyCode, Rltk}; use rltk::{VirtualKeyCode, Rltk};
use specs::prelude::*; use specs::prelude::*;
use super::{Position, Player, TileType, Map, State}; use super::{Position, Player, TileType, Map, State, Viewshed};
use std::cmp::{min, max}; use std::cmp::{min, max};
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) { pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>(); let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>(); let mut players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
for (_player, pos) in (&mut players, &mut positions).join() { for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y); let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
if map.tiles[destination_idx] != TileType::Wall { if map.tiles[destination_idx] != TileType::Wall {
pos.x = min(79, max(0, pos.x + delta_x)); pos.x = min(79, max(0, pos.x + delta_x));
pos.y = min(49, max(0, pos.y + delta_y)); pos.y = min(49, max(0, pos.y + delta_y));
viewshed.dirty = true
} }
} }
} }

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@ -16,17 +16,23 @@ impl<'a> System<'a> for VisibilitySystem {
let (mut map, entities, mut viewshed, pos, player) = data; let (mut map, entities, mut viewshed, pos, player) = data;
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() { for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
viewshed.visible_tiles.clear(); if viewshed.dirty {
viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map); viewshed.dirty = false;
viewshed.visible_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height); viewshed.visible_tiles.clear();
viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
let _p : Option<&Player> = player.get(ent); viewshed.visible_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height);
if let Some(_p) = _p {
for vis in viewshed.visible_tiles.iter() { let _p : Option<&Player> = player.get(ent);
let idx = map.xy_idx(vis.x, vis.y); if let Some(_p) = _p {
map.revealed_tiles[idx] = true; for t in map.visible_tiles.iter_mut() { *t = false}
for vis in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(vis.x, vis.y);
map.revealed_tiles[idx] = true;
map.visible_tiles[idx] = true;
}
} }
} }
} }
} }
} }