laptopneedsnewversion
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2917a7baa7
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@ -22,5 +22,9 @@ pub struct Player {}
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#[derive(Component)]
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pub struct Viewshed {
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pub visible_tiles : Vec<rltk::Point>,
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pub range : i32
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}
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pub range : i32,
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pub dirty : bool
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}
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#[derive(Component, Debug)]
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pub struct Monster {}
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34
src/main.rs
34
src/main.rs
@ -40,9 +40,11 @@ impl GameState for State {
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let positions = self.ecs.read_storage::<Position>();
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let renderables = self.ecs.read_storage::<Renderable>();
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let map = self.ecs.fetch::<Map>();
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for (pos, render) in (&positions, &renderables).join() {
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph);
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let idx = map.xy_idx(pos.x, pos.y);
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if map.visible_tiles[idx] {ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph) }
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}
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}
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}
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@ -57,11 +59,11 @@ fn main() -> rltk::BError {
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gs.ecs.register::<Renderable>();
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gs.ecs.register::<Player>();
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gs.ecs.register::<Viewshed>();
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gs.ecs.register::<Monster>();
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let map = Map::new_map_rooms_and_corridors();
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let (player_x, player_y) = map.rooms[0].center();
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gs.ecs.insert(map);
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gs.ecs
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.create_entity()
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@ -75,9 +77,33 @@ fn main() -> rltk::BError {
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bg: RGB::named(rltk::BLACK),
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})
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.with(Player {})
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.with(Viewshed{ visible_tiles : Vec::new(), range : 8})
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.with(Viewshed{ visible_tiles : Vec::new(), range : 8, dirty : true})
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.build();
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let mut rng = rltk::RandomNumberGenerator::new();
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for room in map.rooms.iter().skip(1) {
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let (x,y) = room.center();
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let glyph : rltk::FontCharType;
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let roll = rng.roll_dice(1, 2);
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match roll {
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1 => { glyph = rltk::to_cp437('g') },
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_ => { glyph = rltk::to_cp437('o') }
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}
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gs.ecs.create_entity()
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.with(Position{ x, y })
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.with(Renderable{
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glyph: glyph,
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fg: RGB::named(rltk::RED),
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bg: RGB::named(rltk::BLACK),
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})
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.with(Viewshed{ visible_tiles : Vec::new(), range: 8, dirty: true})
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.build();
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}
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gs.ecs.insert(map);
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// Main loop runner
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rltk::main_loop(context, gs)
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}
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32
src/map.rs
32
src/map.rs
@ -9,12 +9,14 @@ pub enum TileType {
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Floor,
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}
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#[derive(Default)]
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pub struct Map {
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pub tiles : Vec::<TileType>,
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pub rooms : Vec::<Rect>,
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pub width : i32,
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pub height : i32,
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pub revealed_tiles : Vec<bool>
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pub revealed_tiles : Vec<bool>,
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pub visible_tiles : Vec<bool>
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}
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impl Map {
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@ -55,7 +57,8 @@ impl Map {
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rooms : Vec::new(),
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width : 80,
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height : 50,
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revealed_tiles : vec![false; 80*50]
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revealed_tiles : vec![false; 80*50],
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visible_tiles : vec![false; 80*50]
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};
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const MAX_ROOMS: i32 = 30;
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@ -148,29 +151,20 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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let mut x = 0;
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for (idx, tile) in map.tiles.iter().enumerate() {
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if map.revealed_tiles[idx] {
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let glyph;
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let mut fg;
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match tile {
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TileType::Floor => {
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ctx.set(
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x,
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y,
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RGB::from_f32(0.5, 0.5, 0.5),
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RGB::from_f32(0., 0., 0.),
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rltk::to_cp437('.'),
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);
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glyph = rltk::to_cp437('.');
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fg = RGB::from_f32(0.0, 0.5, 0.5);
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}
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TileType::Wall => {
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ctx.set(
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x,
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y,
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RGB::from_f32(0.0, 1.0, 0.0),
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RGB::from_f32(0., 0., 0.),
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rltk::to_cp437('#'),
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);
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glyph = rltk::to_cp437('#');
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fg = RGB::from_f32(0., 1.0, 0.);
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}
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}
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if !map.visible_tiles[idx] { fg = fg.to_greyscale() }
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ctx.set(x, y, fg, RGB::from_f32(0., 0., 0.), glyph);
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}
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x += 1;
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if x > 79 {
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@ -1,18 +1,21 @@
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use rltk::{VirtualKeyCode, Rltk};
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use specs::prelude::*;
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use super::{Position, Player, TileType, Map, State};
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use super::{Position, Player, TileType, Map, State, Viewshed};
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use std::cmp::{min, max};
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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let mut positions = ecs.write_storage::<Position>();
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let mut players = ecs.write_storage::<Player>();
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let mut viewsheds = ecs.write_storage::<Viewshed>();
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let map = ecs.fetch::<Map>();
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for (_player, pos) in (&mut players, &mut positions).join() {
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for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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if map.tiles[destination_idx] != TileType::Wall {
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pos.x = min(79, max(0, pos.x + delta_x));
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pos.y = min(49, max(0, pos.y + delta_y));
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viewshed.dirty = true
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}
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}
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}
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@ -16,17 +16,23 @@ impl<'a> System<'a> for VisibilitySystem {
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let (mut map, entities, mut viewshed, pos, player) = data;
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for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
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viewshed.visible_tiles.clear();
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viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
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viewshed.visible_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height);
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let _p : Option<&Player> = player.get(ent);
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if let Some(_p) = _p {
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for vis in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(vis.x, vis.y);
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map.revealed_tiles[idx] = true;
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if viewshed.dirty {
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viewshed.dirty = false;
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viewshed.visible_tiles.clear();
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viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
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viewshed.visible_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height);
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let _p : Option<&Player> = player.get(ent);
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if let Some(_p) = _p {
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for t in map.visible_tiles.iter_mut() { *t = false}
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for vis in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(vis.x, vis.y);
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map.revealed_tiles[idx] = true;
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map.visible_tiles[idx] = true;
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}
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}
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}
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}
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}
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}
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