Added ranged items and spawn menu

This commit is contained in:
Benjamyn Love 2022-11-27 10:32:11 +11:00
parent e1459cc27b
commit 70c46ab9d2
7 changed files with 382 additions and 51 deletions

View File

@ -42,6 +42,8 @@ pub enum RunState {
MonsterTurn, MonsterTurn,
ShowInventory, ShowInventory,
ShowDropItem, ShowDropItem,
ShowSpawnMenu,
ShowTargeting { range : i32, item : Entity},
} }
#[derive(Component, Debug)] #[derive(Component, Debug)]
@ -100,6 +102,7 @@ pub struct WantsToPickupItem {
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct WantsToUseItem { pub struct WantsToUseItem {
pub item: Entity, pub item: Entity,
pub target: Option<rltk::Point>
} }
#[derive(Component, Debug, Clone)] #[derive(Component, Debug, Clone)]
pub struct WantsToDropItem { pub struct WantsToDropItem {
@ -108,3 +111,23 @@ pub struct WantsToDropItem {
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct Consumable {} pub struct Consumable {}
#[derive(Component, Debug)]
pub struct Ranged {
pub range : i32
}
#[derive(Component, Debug)]
pub struct InflictsDamage {
pub damage : i32
}
#[derive(Component, Debug)]
pub struct AreaOfEffect {
pub radius : i32
}
#[derive(Component, Debug)]
pub struct Confusion {
pub turns : i32
}

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@ -1,8 +1,7 @@
use rltk::{RGB, Rltk, Point, VirtualKeyCode}; use rltk::{RGB, Rltk, Point, VirtualKeyCode};
use specs::prelude::*; use specs::prelude::*;
use crate::{InBackpack, player};
use super::{CombatStats, Player, GameLog, Map, Name, Position, State}; use super::{CombatStats, Player, GameLog, Map, Name, Position, State, InBackpack, Viewshed, spawner};
fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
@ -131,6 +130,54 @@ pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Opti
} }
pub fn spawn_item(gs: &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let mut item_names : Vec<String> = Vec::new();
item_names.push("Health Potion".to_string());
item_names.push("Magic Missle Scroll".to_string());
item_names.push("Fireball Scroll".to_string());
item_names.push("Confusion Scroll".to_string());
let count = item_names.len();
let mut y : i32 = (25 - (count / 2)) as i32;
ctx.draw_box(15, y - 2 , 31, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Spawn which item?");
ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Escape to cancel");
let mut spawnable : Vec<String> = Vec::new();
let mut j = 0;
for item in item_names.iter() {
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
ctx.print(21, y, &item.to_string());
spawnable.push(item.to_string());
y+=1;
j+=1;
}
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => {
match (key) {
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None)},
_ => {
let selection = rltk::letter_to_option(key);
let mouse_pos = ctx.mouse_pos();
match selection {
0 => {spawner::health_potion(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
1 => {spawner::magic_missile_scroll(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
2 => {spawner::fireball_scroll(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
_ => {spawner::confusion_scroll(&mut gs.ecs, mouse_pos.0, mouse_pos.1)},
}
(ItemMenuResult::Cancel, None)
}
}
}
}
}
pub fn drop_item_menu(gs: &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) { pub fn drop_item_menu(gs: &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>(); let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>(); let names = gs.ecs.read_storage::<Name>();
@ -174,4 +221,46 @@ pub fn drop_item_menu(gs: &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Optio
} }
} }
}
pub fn ranged_target(gs: &mut State, ctx : &mut Rltk, range: i32) -> (ItemMenuResult, Option<Point>) {
let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
let viewsheds = gs.ecs.read_storage::<Viewshed>();
ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select target!");
// Highlight available target cells
let mut available_cells = Vec::new();
let visible = viewsheds.get(*player_entity);
if let Some(visible) = visible {
// We have a viewshed component
for idx in visible.visible_tiles.iter() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= range as f32 {
ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
available_cells.push(idx);
}
}
} else {
return (ItemMenuResult::Cancel, None);
}
// Draw mouse cursor
let mouse_pos = ctx.mouse_pos();
let mut valid_target = false;
for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true } }
if valid_target {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
if ctx.left_click {
return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
if ctx.left_click {
return (ItemMenuResult::Cancel, None);
}
}
}
(ItemMenuResult::NoResponse, None)
} }

View File

@ -1,8 +1,10 @@
use specs::prelude::*; use specs::prelude::*;
use crate::player;
use super::{ use super::{
gamelog::GameLog, CombatStats, Consumable, InBackpack, Name, Position, ProvidesHealing, gamelog::GameLog, CombatStats, Consumable, InBackpack, Name, Position, ProvidesHealing,
WantsToDropItem, WantsToPickupItem, WantsToUseItem, WantsToDropItem, WantsToPickupItem, WantsToUseItem, InflictsDamage, Map, SufferDamage, AreaOfEffect, Confusion
}; };
pub struct ItemCollectionSystem {} pub struct ItemCollectionSystem {}
@ -51,37 +53,128 @@ impl<'a> System<'a> for ItemUseSystem {
type SystemData = ( type SystemData = (
ReadExpect<'a, Entity>, ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>, WriteExpect<'a, GameLog>,
ReadExpect<'a, Map>,
Entities<'a>, Entities<'a>,
WriteStorage<'a, WantsToUseItem>, WriteStorage<'a, WantsToUseItem>,
ReadStorage<'a, Name>, ReadStorage<'a, Name>,
ReadStorage<'a, Consumable>, ReadStorage<'a, Consumable>,
ReadStorage<'a, ProvidesHealing>, ReadStorage<'a, ProvidesHealing>,
WriteStorage<'a, CombatStats>, WriteStorage<'a, CombatStats>,
ReadStorage<'a, InflictsDamage>,
WriteStorage<'a, SufferDamage>,
ReadStorage<'a, AreaOfEffect>,
WriteStorage<'a, Confusion>
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let ( let (
player_entity, player_entity,
mut gamelog, mut gamelog,
map,
entities, entities,
mut wants_use, mut wants_use,
names, names,
consumables, consumables,
healing, healing,
mut combat_stats, mut combat_stats,
inflict_damage,
mut suffer_damage,
aoe,
mut confused,
) = data; ) = data;
for (entity, useitem) in (&entities, &wants_use).join() { for (entity, useitem,) in (&entities, &wants_use).join() {
let mut used_item = true;
let mut targets : Vec<Entity> = Vec::new();
match useitem.target {
None => {targets.push( *player_entity )}
Some(target) => {
let area_effect = aoe.get(useitem.item);
match area_effect {
None => {
// Single target in tile
let idx = map.xy_idx(target.x, target.y);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
}
Some(area_effect) => {
// AoE
let mut blast_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
for tile_idx in blast_tiles.iter() {
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
}
}
}
}
}
let mut add_confusion = Vec::new();
{
let causes_confusion = confused.get(useitem.item);
match causes_confusion {
None => {}
Some(confusion) => {
used_item = false;
for mob in targets.iter() {
add_confusion.push((*mob, confusion.turns));
if entity == *player_entity {
let mob_name = names.get(*mob).unwrap();
let item_name = names.get(useitem.item).unwrap();
gamelog.entries.push(format!("You use {} on {}, confusing them", item_name.name, mob_name.name));
}
}
}
}
}
for mob in add_confusion.iter() {
confused.insert(mob.0, Confusion{ turns: mob.1 }).expect("Unable to insert status");
}
let item_heals = healing.get(useitem.item); let item_heals = healing.get(useitem.item);
match item_heals { match item_heals {
None => {} None => {}
Some(healer) => { Some(healer) => {
let stats = combat_stats.get_mut(*player_entity); for target in targets.iter() {
stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount); let stats = combat_stats.get_mut(*target);
if let Some(stats) = stats {
stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
if entity == *player_entity {
gamelog.entries.push(format!("You use the {}, healing {} hp.", names.get(useitem.item).unwrap().name, healer.heal_amount));
}
}
}
} }
} }
let consumable = consumables.get(useitem.item);
let item_damages = inflict_damage.get(useitem.item);
match item_damages {
None => {}
Some(damage) => {
used_item = false;
for mob in targets.iter() {
SufferDamage::new_damage(&mut suffer_damage, *mob, damage.damage);
if entity == *player_entity {
let mob_name = names.get(*mob).unwrap();
let item_name = names.get(useitem.item).unwrap();
gamelog.entries.push(format!("You use {} on {}, inflicting {} hp.", item_name.name, mob_name.name, damage.damage));
}
used_item = true;
}
}
}
let consumable = consumables.get(useitem.item);
match consumable { match consumable {
None => {} None => {}
Some(_) => { Some(_) => {

View File

@ -60,8 +60,8 @@ impl State {
pickup.run_now(&self.ecs); pickup.run_now(&self.ecs);
let mut drop_items = ItemDropSystem {}; let mut drop_items = ItemDropSystem {};
drop_items.run_now(&self.ecs); drop_items.run_now(&self.ecs);
let mut potions = ItemUseSystem {}; let mut item_use = ItemUseSystem {};
potions.run_now(&self.ecs); item_use.run_now(&self.ecs);
self.ecs.maintain(); self.ecs.maintain();
} }
} }
@ -127,16 +127,24 @@ impl GameState for State {
gui::ItemMenuResult::NoResponse => {} gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => { gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap(); let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>(); let is_ranged = self.ecs.read_storage::<Ranged>();
intent let is_item_ranged = is_ranged.get(item_entity);
.insert( if let Some(is_item_ranged) = is_item_ranged {
*self.ecs.fetch::<Entity>(), newrunstate = RunState::ShowTargeting { range: is_item_ranged.range, item: item_entity };
WantsToDrinkPotion { } else {
potion: item_entity, let mut intent = self.ecs.write_storage::<WantsToUseItem>();
}, intent
) .insert(
.expect("Failed to insert intent"); *self.ecs.fetch::<Entity>(),
newrunstate = RunState::PlayerTurn; WantsToUseItem {
item: item_entity,
target: None,
},
)
.expect("Failed to insert intent");
newrunstate = RunState::PlayerTurn;
}
} }
} }
} }
@ -176,6 +184,28 @@ impl GameState for State {
} }
} }
} }
RunState::ShowTargeting { range, item } => {
let result = gui::ranged_target(self, ctx, range);
match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 }).expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
}
}
RunState::ShowSpawnMenu => {
let result = gui::spawn_item(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {newrunstate = RunState::AwaitingInput;}
}
}
} }
{ {
@ -209,7 +239,12 @@ fn main() -> rltk::BError {
gs.ecs.register::<InBackpack>(); gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>(); gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDropItem>(); gs.ecs.register::<WantsToDropItem>();
gs.ecs.register::<WantsToDrinkPotion>(); gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<Consumable>();
gs.ecs.register::<Ranged>();
gs.ecs.register::<InflictsDamage>();
gs.ecs.register::<AreaOfEffect>();
gs.ecs.register::<Confusion>();
let map = Map::new_map_rooms_and_corridors(); let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center(); let (player_x, player_y) = map.rooms[0].center();

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@ -1,4 +1,4 @@
use super::{Map, Monster, Position, Viewshed, WantsToMelee, RunState}; use super::{Map, Monster, Position, Viewshed, WantsToMelee, RunState, Confusion};
use rltk::{Point}; use rltk::{Point};
use specs::prelude::*; use specs::prelude::*;
@ -16,39 +16,55 @@ impl<'a> System<'a> for MonsterAI {
ReadStorage<'a, Monster>, ReadStorage<'a, Monster>,
WriteStorage<'a, Position>, WriteStorage<'a, Position>,
WriteStorage<'a, WantsToMelee>, WriteStorage<'a, WantsToMelee>,
WriteStorage<'a, Confusion>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let (mut map, player_pos, player_entity, runstate, entities, mut viewshed, monster, mut position, mut wants_to_melee) = data; let (mut map, player_pos, player_entity, runstate, entities, mut viewshed, monster, mut position, mut wants_to_melee, mut confused) = data;
if *runstate != RunState::MonsterTurn { return; } if *runstate != RunState::MonsterTurn { return; }
for (entity, mut viewshed, _monster, mut pos) in (&entities, &mut viewshed, &monster, &mut position).join() for (entity, mut viewshed, _monster, mut pos) in (&entities, &mut viewshed, &monster, &mut position).join()
{ {
if viewshed.visible_tiles.contains(&*player_pos) { let mut can_act = true;
let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
if distance < 1.5 { let is_confused = confused.get_mut(entity);
wants_to_melee.insert(entity, WantsToMelee{ target: *player_entity }).expect("Unable to insert attack"); if let Some(i_am_confused) = is_confused {
i_am_confused.turns -= 1;
if i_am_confused.turns < 1 {
confused.remove(entity);
} }
else if viewshed.visible_tiles.contains(&*player_pos) { can_act = false;
// Path to the player
let path = rltk::a_star_search(
map.xy_idx(pos.x, pos.y),
map.xy_idx(player_pos.x, player_pos.y),
&mut *map
);
if path.success && path.steps.len() > 1 {
let mut idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = path.steps[1] as i32 % map.width;
pos.y = path.steps[1] as i32 / map.width;
idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = true;
viewshed.dirty = true;
}
}
} }
if can_act {
if viewshed.visible_tiles.contains(&*player_pos) {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
if distance < 1.5 {
wants_to_melee.insert(entity, WantsToMelee{ target: *player_entity }).expect("Unable to insert attack");
}
else if viewshed.visible_tiles.contains(&*player_pos) {
// Path to the player
let path = rltk::a_star_search(
map.xy_idx(pos.x, pos.y),
map.xy_idx(player_pos.x, player_pos.y),
&mut *map
);
if path.success && path.steps.len() > 1 {
let mut idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = path.steps[1] as i32 % map.width;
pos.y = path.steps[1] as i32 / map.width;
idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = true;
viewshed.dirty = true;
}
}
}
}
} }
} }
} }

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@ -1,4 +1,6 @@
use super::{Map, Player, Position, RunState, State, Viewshed, CombatStats, WantsToMelee, Item, GameLog, WantsToPickupItem}; use crate::spawn_item;
use super::{Map, Player, Position, RunState, State, Viewshed, CombatStats, WantsToMelee, Item, GameLog, WantsToPickupItem, spawner};
use rltk::{Point, Rltk, VirtualKeyCode}; use rltk::{Point, Rltk, VirtualKeyCode};
use specs::prelude::*; use specs::prelude::*;
use std::cmp::{max, min}; use std::cmp::{max, min};
@ -80,13 +82,19 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
try_move_player(0, 1, &mut gs.ecs) try_move_player(0, 1, &mut gs.ecs)
} }
VirtualKeyCode::Numpad9 | VirtualKeyCode::Y => {try_move_player(1, -1, &mut gs.ecs)} VirtualKeyCode::Numpad9 | VirtualKeyCode::U => {try_move_player(1, -1, &mut gs.ecs)}
VirtualKeyCode::Numpad7 | VirtualKeyCode::U => {try_move_player(-1, -1, &mut gs.ecs)} VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => {try_move_player(-1, -1, &mut gs.ecs)}
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => {try_move_player(1, 1, &mut gs.ecs)} VirtualKeyCode::Numpad3 | VirtualKeyCode::N => {try_move_player(1, 1, &mut gs.ecs)}
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => {try_move_player(-1, 1, &mut gs.ecs)} VirtualKeyCode::Numpad1 | VirtualKeyCode::B => {try_move_player(-1, 1, &mut gs.ecs)}
VirtualKeyCode::G => get_item(&mut gs.ecs), VirtualKeyCode::G => get_item(&mut gs.ecs),
VirtualKeyCode::I => return RunState::ShowInventory, VirtualKeyCode::I => return RunState::ShowInventory,
VirtualKeyCode::D => return RunState::ShowDropItem, VirtualKeyCode::D => return RunState::ShowDropItem,
VirtualKeyCode::Minus => {return RunState::ShowSpawnMenu}
VirtualKeyCode::NumpadAdd => {
let mouse_pos = ctx.mouse_pos();
spawner::health_potion(&mut gs.ecs, mouse_pos.0, mouse_pos.1);
return RunState::AwaitingInput;
}
_ => return RunState::AwaitingInput, _ => return RunState::AwaitingInput,
}, },
} }

View File

@ -1,8 +1,8 @@
use crate::MAPWIDTH; use crate::AreaOfEffect;
use super::{ use super::{
BlocksTile, CombatStats, Item, Monster, Name, Player, Position, ProvidesHealing, Rect, BlocksTile, CombatStats, Item, Monster, Name, Player, Position, ProvidesHealing, Rect,
Renderable, Viewshed, Renderable, Viewshed, InflictsDamage, MAPWIDTH, Ranged, Consumable, Confusion
}; };
use rltk::{RandomNumberGenerator, RGB}; use rltk::{RandomNumberGenerator, RGB};
use specs::prelude::*; use specs::prelude::*;
@ -53,6 +53,20 @@ pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
} }
} }
fn random_item(ecs: &mut World, x: i32, y: i32) {
let roll :i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 4);
}
match roll {
1 => { health_potion(ecs, x, y) }
2 => { fireball_scroll(ecs, x, y) }
3 => { confusion_scroll(ecs, x, y)}
_ => { magic_missile_scroll(ecs, x, y) }
}
}
fn orc(ecs: &mut World, x: i32, y: i32) { fn orc(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('o'), "Orc"); monster(ecs, x, y, rltk::to_cp437('o'), "Orc");
} }
@ -133,11 +147,11 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
for idx in item_spawn_points.iter() { for idx in item_spawn_points.iter() {
let x = *idx % MAPWIDTH; let x = *idx % MAPWIDTH;
let y = *idx / MAPWIDTH; let y = *idx / MAPWIDTH;
health_potion(ecs, x as i32, y as i32); random_item(ecs, x as i32, y as i32);
} }
} }
fn health_potion(ecs: &mut World, x: i32, y: i32) { pub fn health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity() ecs.create_entity()
.with(Position { x, y }) .with(Position { x, y })
.with(Renderable { .with(Renderable {
@ -150,6 +164,59 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
name: "Health Potion".to_string(), name: "Health Potion".to_string(),
}) })
.with(Item {}) .with(Item {})
.with(Consumable {})
.with(ProvidesHealing { heal_amount: 8 }) .with(ProvidesHealing { heal_amount: 8 })
.build(); .build();
} }
pub fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position{ x, y })
.with(Renderable{
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
render_order: 2
})
.with(Name{ name: "Magic Missile Scroll".to_string() })
.with(Item{})
.with(Consumable{})
.with(Ranged{ range: 6 })
.with(InflictsDamage{ damage: 8 })
.build();
}
pub fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::ORANGE),
bg: RGB::named(rltk::BLACK),
render_order: 2
})
.with(Name{ name: "Fireball Scroll".to_string() })
.with(Item {})
.with(Consumable {})
.with(Ranged { range: 6 })
.with(InflictsDamage{ damage: 20 })
.with(AreaOfEffect { radius: 3 })
.build();
}
pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position{ x, y })
.with(Renderable{
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::PINK),
bg: RGB::named(rltk::BLACK),
render_order: 2
})
.with(Name{ name: "Confusion Scroll".to_string() })
.with(Item{})
.with(Consumable{})
.with(Ranged{ range: 6 })
.with(Confusion{ turns: 4})
.build();
}